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Doom Eternal


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  • 2 weeks later...

They've mastered organic levels. The "inside a monster" feeling is so real that you never notice anything missplaced, oddly placed or that doesn't feel natural. Even when you zoom in the surfaces look so high res and high poly, as if you could touch it and feel the roughness of it. They are going to win "best graphics" for this. Compare doom eternal to that Elemental techdemo from years ago.


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  • 2 weeks later...

Bethesda what were you thinking?? [music scandal inside]

As perfectly said in one comment:


Lehran5 hours ago
Bethesda's one job with this game was to just sit in the corner and do literally nothing while ID tries to salvage some fragments of their reputation, and they can't even do that right!


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