Jump to content

Doom Eternal


Recommended Posts

Doom 3 is an absolutely amazing game, if you were to ask me my top5 favourit games ever, it would probably end up on that list. I was able to appreciate it for what it was, a different kind of game from Doom I/II. It got hate for being different, and I loved it for having the balls to actually be different. (Also... some of the best textures in any game, ever!)

Same reason I was able to enjoy Doom 2016 a lot, it's a reboot of the franchise, just like Doom 3, so I was able to appreciate it for what it tried to do, rather than bring my emotional and nostalgia baggage into it and ruin the experience.

I like the name Doom Eternal btw, I like they didn't call it Doom 2. Even Doom 3 should have been called something else, specially since it's so different from the two that preceded it, when you have a number in front of a sequel, it brings a certain list of expectations, that can be a hindrance. And now that I think about it, Doom 2016 is kind of the Doom 3 people were expecting back then in terms of the design language and the structural gameplay pillars it stands on.

Link to comment
Share on other sites

Pumped to see this!

I like they implemented the grappling hook, that shit makes every game better, but I don't like much it's implementation and the Doomguy upgrades: the blade animations I like less than the old headsplits and punches, and I think would feel more fluid if the hook was installed in place of the blade. Shoot while gliding, shoot what you want.

I feel there has been a palette change in terms of graphic, as well it feels they are making it feel a bit more "flat" and cartoonish than I expected. Not complaining really, I mostly like the effect, but at the same time some effects make me feel like when they released trailers with unfinished/unpolished FX, in particular the gore system gives me that impression.

I was hoping for a less "meaty" demo in terms of environment, I loved the hell maps in D2016, but this areas with "meat" everywhere nit so much.

Link to comment
Share on other sites

This game looks delicious

Crossing fingers for a new and improved map editor ?

Also I feel like the movement is slow comparing to the last one, I don't know why... maybe it's just an impression ?

I hope they will make the grapple hook a bit faster too...

Edited by MikeGon
Link to comment
Share on other sites


I fucking love Doom.

Link to comment
Share on other sites

On 8/16/2018 at 10:41 PM, WD said:

Those alt fire modes remind me of some of the crazy stuff Painkiller had. Someone should reboot that franchise, btw. I miss the old telephone pole gun ?


Link to comment
Share on other sites

  • 9 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • MapCore on Discord

  • Our picks

    • Maginot [Wingman]
      Hello everybody!
      I'm creating a map (based on the Maginot Line) for the Wingman's Contest - provided by Source Engine's Discord.

      I started the map 3 weeks ago and I'm on the detailing phase, slowly progreeding area by area, worried with the time left. I decided to follow this strategy: detail 75% of every area and after that (and gaining some time) I'd put some final touches + polishment + optimization.  

      I wonder, should I keep doing it in a hurry or is it better to make it with no rush and patience (losing the deadline)? There's still a lot to do and I'd like to hear your opinions...
      • 25 replies
  • Create New...