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esspho

[cs:go] de_cleanup - wingman

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The screenshot looks dope, but just judging from the radar, it might be a bit too complex and large?

3 chokes lead to 4 entrances onto site. I imagine that would be super hard to hold with 2 CTs. I wouldn't wanna say what to cut without playtesting the map, but I feel like something needs to go here.

Great world building though. Would love to play that.

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Looks dope, I would like to play this.
Not sure if overview a bit misleading, seems could be a bit large? And what Waldo said. Depends what you going for. I feel the long would be underused, with CTs posted top corridor and left corner inside to look the other entrance and that T don't come from long.
Can still work, Inferno/wingman pretty much works like that...

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There has been a little testmatch recently wich led to some very good feedback on how to simplify some of the areas. Many thanks to RZL, csWaldo and Vaya! The outside route will mostly stay untouched for now. 

2 hours ago, blackdog said:

PS: you gonna post this through the Reddit Wingman mapping contest?

Meamt to open a topic posting a link to it when I saw the tweet

https://www.reddit.com/r/csmapmakers/comments/94dg2a/csmapmakers_2018_wingman_level_design_contest/

I read about that contest some days ago. I didn't plan on it in the first place but if I'll have something presentable by december 13th I'll submit it.

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A small update:

4ujp6Q9.gif

 

I've tried to implement the latest feedback and cut the small room behind the bombsite. I also removed one entrance to the bombsite and enlarged the plant area a little bit.

aUWA26e.jpg

To make the outside part more interesting i added some cover along the ramp.

VE05uVg.jpg

I also added some placeholder props here and there.

PEo9oL1.jpg

Here are some slides which show the main changes:

hallway 1

hallway 2

ramp

park

 

Workshop version a6:

https://steamcommunity.com/sharedfiles/filedetails/?id=1550287396

 

I'm always thankfull for any feedback.

Cheers!

 

 

 

 

Edited by esspho

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This map is progressing very fast, and I'm definitely a fan. If I had to give you advice on something, it'd be not to cloud up the map's color theory. Try to keep the colors a bit consistent with probably three colors at most. Also, that one long entrance is rather... extended. Still, this map is looking really cool. I can't wait to see more progress.

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