esspho Posted August 10, 2018 Report Share Posted August 10, 2018 (edited) Here is a wingman map that I'm working on since about 3 month. workshop link At the moment I'm using some of the awesome resort props by @Yanzl. Other than that the map is currently filled with dev textures and wip props. If you have any kind of feedback I'll be happy to hear it. Edited August 10, 2018 by esspho Vaya, csWaldo, Rump3L and 10 others 13 Quote Link to comment Share on other sites More sharing options...
csWaldo Posted August 11, 2018 Report Share Posted August 11, 2018 The screenshot looks dope, but just judging from the radar, it might be a bit too complex and large? 3 chokes lead to 4 entrances onto site. I imagine that would be super hard to hold with 2 CTs. I wouldn't wanna say what to cut without playtesting the map, but I feel like something needs to go here. Great world building though. Would love to play that. esspho 1 Quote Link to comment Share on other sites More sharing options...
That50'sGuy Posted August 11, 2018 Report Share Posted August 11, 2018 I haven't played it yet, so I can't give feedback on that. But I must say, you do a fine job at detailing! esspho 1 Quote Link to comment Share on other sites More sharing options...
blackdog Posted August 18, 2018 Report Share Posted August 18, 2018 Looks dope, I would like to play this. Not sure if overview a bit misleading, seems could be a bit large? And what Waldo said. Depends what you going for. I feel the long would be underused, with CTs posted top corridor and left corner inside to look the other entrance and that T don't come from long. Can still work, Inferno/wingman pretty much works like that... esspho 1 Quote Link to comment Share on other sites More sharing options...
blackdog Posted August 19, 2018 Report Share Posted August 19, 2018 PS: you gonna post this through the Reddit Wingman mapping contest? Meamt to open a topic posting a link to it when I saw the tweet https://www.reddit.com/r/csmapmakers/comments/94dg2a/csmapmakers_2018_wingman_level_design_contest/ Quote Link to comment Share on other sites More sharing options...
esspho Posted August 19, 2018 Author Report Share Posted August 19, 2018 There has been a little testmatch recently wich led to some very good feedback on how to simplify some of the areas. Many thanks to RZL, csWaldo and Vaya! The outside route will mostly stay untouched for now. 2 hours ago, blackdog said: PS: you gonna post this through the Reddit Wingman mapping contest? Meamt to open a topic posting a link to it when I saw the tweet https://www.reddit.com/r/csmapmakers/comments/94dg2a/csmapmakers_2018_wingman_level_design_contest/ I read about that contest some days ago. I didn't plan on it in the first place but if I'll have something presentable by december 13th I'll submit it. Vaya and blackdog 2 Quote Link to comment Share on other sites More sharing options...
blackdog Posted August 19, 2018 Report Share Posted August 19, 2018 Happy to playtest if I can get the chance esspho 1 Quote Link to comment Share on other sites More sharing options...
esspho Posted October 28, 2018 Author Report Share Posted October 28, 2018 (edited) A small update: I've tried to implement the latest feedback and cut the small room behind the bombsite. I also removed one entrance to the bombsite and enlarged the plant area a little bit. To make the outside part more interesting i added some cover along the ramp. I also added some placeholder props here and there. Here are some slides which show the main changes: hallway 1 hallway 2 ramp park Workshop version a6: https://steamcommunity.com/sharedfiles/filedetails/?id=1550287396 I'm always thankfull for any feedback. Cheers! Edited December 17, 2018 by esspho That50'sGuy, zombi, 'RZL and 5 others 7 1 Quote Link to comment Share on other sites More sharing options...
esspho Posted December 16, 2018 Author Report Share Posted December 16, 2018 update time Progress is going slow but steady. The map is still far from completion but I feel everything is in place now. I think I made most of the the props that I need and I also started to create custom materials. I'll focus on texturing and lighting next. Please note that nothing is final in that regard. Layoutwise there has been one alteration in the ramp area. I opened a sidepath leading through a vent into the bombsite. This way the outside area gets a little more important. Here are some side by side comparison shoots since the last version (any possibility for embedding those directly?): https://imgsli.com/MjQ0OQ https://imgsli.com/MjQ1MA https://imgsli.com/MjQ1MQ https://imgsli.com/MjQ1Mg https://imgsli.com/MjQ1NA https://imgsli.com/MjQ1NQ https://imgsli.com/MjQ1Ng You can check out the map here: https://steamcommunity.com/sharedfiles/filedetails/?id=1473030310 CuervoSp, Wintrius, Radix and 7 others 9 1 Quote Link to comment Share on other sites More sharing options...
esspho Posted November 18, 2019 Author Report Share Posted November 18, 2019 (edited) I teamed up with @Squinky and together we made some progress on this one. The map is still WIP and missing some parts here and there but it has improved quite a bit since the last update. WORKSHOP Any feedback is highly appreciated. Edited November 18, 2019 by esspho typo Radix, Lefty, Vaya and 15 others 18 Quote Link to comment Share on other sites More sharing options...
Wintrius Posted November 21, 2019 Report Share Posted November 21, 2019 This map is progressing very fast, and I'm definitely a fan. If I had to give you advice on something, it'd be not to cloud up the map's color theory. Try to keep the colors a bit consistent with probably three colors at most. Also, that one long entrance is rather... extended. Still, this map is looking really cool. I can't wait to see more progress. esspho 1 Quote Link to comment Share on other sites More sharing options...
esspho Posted February 13, 2020 Author Report Share Posted February 13, 2020 You can play Cleanup in the current Mapcore Wingman Hub https://steamcommunity.com/groups/mapcorehub In the meantime a skybox update and some minor tweaks are in the works. Interfearance and Vaya 2 Quote Link to comment Share on other sites More sharing options...
sethen Posted February 17, 2020 Report Share Posted February 17, 2020 Love the style of the indoor area by far. Great detailing man, tone, and really shows your style. The only area that seems a little bland is the parking lot area (Image). Possibly the addition of pipes above or some type of vent system, could help sell the detail even more. Of course the addition of a small yellow speed bump and decals to show how used the area is down there. Best Regards, Nick Nugent esspho 1 Quote Link to comment Share on other sites More sharing options...
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