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Posted

Thought I'd make an own post for this instead of spamming that Wip-thread :P

My goal is to make a room with quite a lot of details in 3ds max. Since I'm quite a n00b at the program I thought this would be a nice exercise to get a bit better.

Anyway here is the most recent screen. (I might change the table uvw to 2048 instead since it looks a bit overscaled atm)

new_scene5.jpg

Posted

This is with a 2048x2048 texture on the table instead.

new_scene6.jpg

Btw. All textures you see are very wip atm.

I'm also gonna smack in a lot more details like cords, a mouse, papers, lamps etc on the table.

Posted

Ah yeah, had that in mind peri :)

I know nothing about lighting or materials really. But Im def gonna try using some cool effects.

Here is an overview of the whole room so far.. gives u an idea of how much is to be made still :P

new_scene7.jpg

Posted

I tried to install vgui but didnt seem to work :(

hmmm, did u download the demo or free one.

goto render scene, and under Assign Render, change production to vray. Then when you goto the renderer tab, you will see a ton of options.

I usually keep the image sampler at simple two-level. You have to turn on GI rendering, default is turned off. Set irradiance map preset to medium, because unlike other renderers this render does each frame in different passes. Other than that, play around with the settings :D like I do.

Posted

Didn't figure out vray very much yet.

So here's some more progress...

new_scene8.jpg

And a test with shitty lighting (not using vray)

new_scene_shittylights.jpg

And yes Im aware of the carpet :P

It will be worked on..

Enough work for today tho.

Posted

Ty. I came up with a cool idea while taking a shit.

Im gonna make a worn "20 years after" version as well. With broken shit and rust etc everywhere. So one clean and one worn version :D

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