Dr.ParadoX Posted August 9, 2018 Report Posted August 9, 2018 So I made a map, but its not compiling At first I tried compiling it on compilepal, but that program reported that compile was successfull. problem is that there was no .bsp. So I tried using hammer compiler set on normal. Ate the end I got the error saying that the system could not find path specificed. I know that this means that there is an error but i srysly dont know whats wrong. Here's my log: ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\de_Wintermaze_2016_V1_0.01.vmf" Valve Software - vbsp.exe (Jun 14 2017) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\de_Wintermaze_2016_V1_0.01.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/de_wintermaze_2016_v1_0/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/de_wintermaze_2016_v1_0/ground/blendsnow_conc_wvt_patch Patching WVT material: maps/de_wintermaze_2016_v1_0/ground/blendsnow_asphault_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 2062 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\de_Wintermaze_2016_V1_0.01.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/SnowyHills*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/SnowyHills*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (1347703 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3716 texinfos to 2227 Reduced 78 texdatas to 72 (1795 bytes to 1613) Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\de_Wintermaze_2016_V1_0.01 Wrote ZIP buffer, estimated size 175909, actual size 174891 4 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\de_Wintermaze_2016_V1_0.01" Valve Software - vvis.exe (Jun 14 2017) 4 threads reading c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\de_Wintermaze_2016_V1_0.bsp reading c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\de_Wintermaze_2016_V1_0.prt 1779 portalclusters 5927 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2518) Optimized: 7280 visible clusters (0.45%) Total clusters visible: 1619808 Average clusters visible: 910 Building PAS... Average clusters audible: 1454 visdatasize:668888 compressed from 796992 writing c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\de_Wintermaze_2016_V1_0.bsp 42 minutes, 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\de_Wintermaze_2016_V1_0.01" Valve Software - vrad.exe SSE (Jun 14 2017) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\de_Wintermaze_2016_V1_0.bsp Setting up ray-trace acceleration structure... Done (4.61 seconds) 18227 faces 7 degenerate faces 921166 square feet [132647984.00 square inches] 10 Displacements 653 Square Feet [94149.13 Square Inches] 18220 patches before subdivision zero area child patch 88818 patches after subdivision 63 direct lights BuildFacelights: 0...1...2...3.. warning - face vectors parallel to face normal. bad lighting will be produced warning - face vectors parallel to face normal. bad lighting will be produced .4...5...6...7...8...9...10 (28) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (88) transfers 33585281, max 4014 transfer lists: 256.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(453254, 435933, 434015) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(125404, 128367, 143297) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(45071, 50177, 61728) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(17133, 21143, 28696) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(6855, 9324, 13826) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(2794, 4190, 6799) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(1158, 1908, 3381) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(484, 876, 1699) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(204, 404, 857) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(87, 188, 436) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(37, 87, 222) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #12 added RGB(16, 41, 114) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(7, 19, 59) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(3, 9, 30) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(1, 4, 16) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(1, 2, GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #17 added RGB(0, 1, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #18 added RGB(0, 0, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #19 added RGB(0, 0, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #20 added RGB(0, 0, 1) Build Patch/Sample Hash Table(s).....Done<0.0337 sec> FinalLightFace: 0...1...2...3.. warning - face vectors parallel to face normal. bad lighting will be produced warning - face vectors parallel to face normal. bad lighting will be produced warning - face vectors parallel to face normal. bad lighting will be produced SampleRadial: Punting, Waiting for fix warning - face vectors parallel to face normal. bad lighting will be produced . warning - face vectors parallel to face normal. bad lighting will be produced warning - face vectors parallel to face normal. bad lighting will be produced 4...5...6...7...8...9...10 (18) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 220/1024 10560/49152 (21.5%) brushes 3135/8192 37620/98304 (38.3%) brushsides 42018/65536 336144/524288 (64.1%) planes 42852/65536 857040/1310720 (65.4%) vertexes 27243/65536 326916/786432 (41.6%) nodes 4487/65536 143584/2097152 ( 6.8%) texinfos 2227/12288 160344/884736 (18.1%) texdata 72/2048 2304/65536 ( 3.5%) dispinfos 10/0 1760/0 ( 0.0%) disp_verts 810/0 16200/0 ( 0.0%) disp_tris 1280/0 2560/0 ( 0.0%) disp_lmsamples 2400/0 2400/0 ( 0.0%) faces 18227/65536 1020712/3670016 (27.8%) hdr faces 18227/65536 1020712/3670016 (27.8%) origfaces 14496/65536 811776/3670016 (22.1%) leaves 4708/65536 150656/2097152 ( 7.2%) leaffaces 22156/65536 44312/131072 (33.8%) leafbrushes 5628/65536 11256/131072 ( 8.6%) areas 3/256 24/2048 ( 1.2%) surfedges 151568/512000 606272/2048000 (29.6%) edges 85500/256000 342000/1024000 (33.4%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 63/8192 5544/720896 ( 0.8%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 2649/32768 26490/327680 ( 8.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 45411/65536 90822/131072 (69.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3019152/0 ( 0.0%) HDR lightdata [variable] 3019536/0 ( 0.0%) visdata [variable] 668888/16777216 ( 4.0%) entdata [variable] 165571/393216 (42.1%) LDR ambient table 4708/65536 18832/262144 ( 7.2%) HDR ambient table 4708/65536 18832/262144 ( 7.2%) LDR leaf ambient 17355/65536 485940/1835008 (26.5%) HDR leaf ambient 17373/65536 486444/1835008 (26.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/15280 ( 0.0%) pakfile [variable] 1403495/0 ( 0.0%) physics [variable] 1347703/4194304 (32.1%) physics terrain [variable] 1988/1048576 ( 0.2%) Level flags = 0 Total triangle count: 54806 Writing c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\de_Wintermaze_2016_V1_0.bsp 2 minutes, 33 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\de_Wintermaze_2016_V1_0.01.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\de_Wintermaze_2016_V1_0.01.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." Quote
RaVaGe Posted August 9, 2018 Report Posted August 9, 2018 No points in a map filename pls PLS WAT R U DOING ??? Vaya and El_Exodus 1 1 Quote
Dr.ParadoX Posted August 9, 2018 Author Report Posted August 9, 2018 SRYSLY???? THATS THE WHOLE GODDAMN REASON FOR THIS ISSUE ??? Please shoot me now... Quote
Dr.ParadoX Posted August 10, 2018 Author Report Posted August 10, 2018 If there is a next time -_- Quote
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