Interfearance Posted January 27, 2019 Report Posted January 27, 2019 What is that blank Dev texture you used? It looks so clean Quote
csWaldo Posted January 27, 2019 Report Posted January 27, 2019 17 hours ago, Interfearance said: What is that blank Dev texture you used? It looks so clean I always use the reflectivity borderless textures. On victoria, we kept it all in the 50 one, but they come in 9 different shades. Search the textures for "ref b" and they'll come up. Interfearance 1 Quote
Interfearance Posted January 27, 2019 Report Posted January 27, 2019 On 10/30/2018 at 4:40 AM, blackdog said: I haven’t played the latest versions, but not all areas of maps need to be very connected. I see the choice as a balance of ability to take/retake, looking at the layout, A-site makes me think of Inferno B-site. It’s tucked in a corner with only one way in for both teams. But unlike inferno it makes mid con the most viable rotation every time which leads straight on to site, whereas speedway which is fastest on inferno leads to arch side, library and truckside (if you so choose) Quote
Vaya Posted April 2, 2019 Author Report Posted April 2, 2019 https://imgur.com/a/O3fJ4Fe waldo made some uk lampposts with some mapcore refs VIOLATION, Fnugz, a Chunk and 8 others 11 Quote
Vaya Posted January 28, 2020 Author Report Posted January 28, 2020 https://steamcommunity.com/sharedfiles/filedetails/?id=1981491147 Testing link for playtest soonish zombi and Lefty 2 Quote
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