Jax0 Posted August 5, 2018 Report Posted August 5, 2018 Started Map #2 in the Far Cry 5 Arcade editor. I'm enjoying the idea of creating multiple playable experiences as this character called 'Rogue', taking a lot of cues from the high-action gameplay style of the old James Bond games. Rogue - Altitude (WIP Title) is a 'Bounty' type level set in the high alps, where you must infiltrate an oil pipeline checkpoint facility, take out the Rocket-Firing Evil Dude and then survive an explosive escape by aeroplane. Here are the first WIP images for it. I'm going to practice making some proper diagrams and such. I want this level's creation to also be a lesson in good documentation. Squad 1 Quote
Jax0 Posted August 6, 2018 Author Report Posted August 6, 2018 Quick scribble to help me figure out what the plan is, going forward Vilham, jakuza, esspho and 1 other 4 Quote
Jax0 Posted August 6, 2018 Author Report Posted August 6, 2018 Who knew, drawing out a level plan actually helps come up with better ideas, a more structured level, and overall more enjoyable gameplay. Tonight I made some additional changes based on the diagram. Also worked on perfecting the Big Boom at the end. Quote
Jax0 Posted August 7, 2018 Author Report Posted August 7, 2018 Put in another 3 hours tonight and 95% finished the whole layout. Art pass next week! Happy with the progress. It's intended to be a very short, high-action experience and I'm ok with the linear design for now. The next map will be more open-world. Here's the update photo... (notice how my diagram influenced changes on the top half of the level) Quote
Interfearance Posted August 16, 2018 Report Posted August 16, 2018 Tidy work! Drawing is in many ways better then starting blind unless you have an image of the entire map in your head. Jax0 1 Quote
Jax0 Posted August 21, 2018 Author Report Posted August 21, 2018 On 8/16/2018 at 1:25 PM, Interfearance said: Tidy work! Drawing is in many ways better then starting blind unless you have an image of the entire map in your head. Thank you! I always start with sketches, but I've been wanting to do proper digital diagrams for something for a while. It was very useful to discover new gameplay elements before even putting it together in the editor. And here's a few updates! Squad, esspho, ItzOmega and 1 other 3 1 Quote
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