will2k Posted May 15, 2019 Report Share Posted May 15, 2019 Some early concept art released by Techland; hope they make it into the final cut -HP-, El Moroes and Fnugz 3 Quote Link to comment Share on other sites More sharing options...
FrieChamp Posted May 16, 2019 Report Share Posted May 16, 2019 Is the game set in Milan? At least it was at some point judging by the concept art. Radu 1 Quote Link to comment Share on other sites More sharing options...
will2k Posted May 16, 2019 Report Share Posted May 16, 2019 6 hours ago, FrieChamp said: Is the game set in Milan? At least it was at some point judging by the concept art. Techland did not specify a location when they revealed the game last year at E3; all they said is that it is set in a European city 15 years after the events of Dying Light 1 where now most of the population got wiped out by the virus, and the remaining little, formed settlements and small fortresses like the ones of the middle ages. However, as you noticed yourself from these concept art pics, they took inspiration from several cities across Europe: - Galleria Vittorio Emanuele II in Milano - Brandenburg gate in Berlin - Arc de Triomphe in Paris - Architectural style of houses and streets from Paris, Poland and Czech Republic Here's a new concept art pic showing streets Quote Link to comment Share on other sites More sharing options...
blackdog Posted May 16, 2019 Author Report Share Posted May 16, 2019 Ye this mash of different cities seems super interesting/exciting. Want to see more. Happy to see they got inspiration from Italy as well ✌ Quote Link to comment Share on other sites More sharing options...
Radu Posted May 16, 2019 Report Share Posted May 16, 2019 Let's all agree that it's city 17 in an alternate universe where the l4d virus happened prior to black mesa messing with teleportation Beck and blackdog 1 1 Quote Link to comment Share on other sites More sharing options...
will2k Posted May 16, 2019 Report Share Posted May 16, 2019 Newest article on the game https://www.unilad.co.uk/gaming/dying-light-2-will-take-multiple-playthroughs-to-see-everything/ Quote Dying Light 2 Will Take Multiple Playthroughs To See Everything The game is so massive, in fact, that GamesRadar reports it’ll take multiple playthroughs to see all the quests, characters, items, and secrets that Dying Light 2 has to offer. Think The Witcher 3, or Skyrim, but with zombies. Radu and Zarsky 2 Quote Link to comment Share on other sites More sharing options...
will2k Posted May 21, 2019 Report Share Posted May 21, 2019 New concept art pic It seems Parkour will be very enjoyable with all this verticality (similar to Old Town in Dying Light 1) Quote Link to comment Share on other sites More sharing options...
Radu Posted May 21, 2019 Report Share Posted May 21, 2019 Welcome, you have chosen or been chosen to relocate to one of our finest remaining urban centres! blackdog 1 Quote Link to comment Share on other sites More sharing options...
will2k Posted May 21, 2019 Report Share Posted May 21, 2019 1 minute ago, Radu said: Welcome, you have chosen or been chosen to relocate to one of our finest remaining urban centres! I read that in Cave Johnson's voice Zarsky 1 Quote Link to comment Share on other sites More sharing options...
will2k Posted May 24, 2019 Report Share Posted May 24, 2019 https://twitter.com/DyingLightGame/status/1131927202344439808 Zarsky, El Moroes and Fnugz 2 1 Quote Link to comment Share on other sites More sharing options...
Zarsky Posted May 27, 2019 Report Share Posted May 27, 2019 My most anticipated games this E3 just so happen to both come from Poland. will2k 1 Quote Link to comment Share on other sites More sharing options...
will2k Posted May 29, 2019 Report Share Posted May 29, 2019 On 5/27/2019 at 12:31 PM, Zarsky said: My most anticipated games this E3 just so happen to both come from Poland. Hear, hear! Zarsky 1 Quote Link to comment Share on other sites More sharing options...
will2k Posted May 30, 2019 Report Share Posted May 30, 2019 Couple of screenshots and a new article about experimenting with Ray Tracing and DLSS in Dying Light 2. https://wccftech.com/techlands-pawel-rohleder-on-experimenting-with-ray-tracing-and-nvidia-dlss-in-dying-light-2-dx12-implementation-more/ Zarsky and El Moroes 2 Quote Link to comment Share on other sites More sharing options...
will2k Posted June 3, 2019 Report Share Posted June 3, 2019 There will be many new parkour moves, on top of the ones from the first game. One rumored move will let you jump unto a rope, swing from one building to the other, let go of the rope at the end of the swing, and immediately use your knife mid-air to "stab" a building banner, slicing it from top to bottom, using it as fast way to climb down a building while amortizing your "fall". Hope this makes it into the final game Radu 1 Quote Link to comment Share on other sites More sharing options...
will2k Posted June 3, 2019 Report Share Posted June 3, 2019 Latest hot article, fresh off the presses before the E3 hype next week. https://www.gamesradar.com/dying-light-2-exclusive-concept-art-e3-2019/ Exclusive new concept art showcasing a new area never shown before that can be shaped based on the different decisions the player takes. The developer description is quite interesting: Quote “Players are directly responsible for shaping the world of Dying Light 2. Player choices will influence whole regions, districts, areas of The City. Dying Light 2 will often force you to make decisions on the spot, and the outcome can be unexpected. This particular scene depicts just that - how one good deed can end in destruction. This theme park, once a bustling, lively district, now sits in ruins, the oversized Octopus attraction mirroring the famous Ferris wheel in Pripyat, near Chernobyl." Pripyat? Chernobyl? Fellow STALKER fans, take notice @FMPONE FMPONE and El Moroes 2 Quote Link to comment Share on other sites More sharing options...
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