blackdog Posted July 9, 2018 Report Posted July 9, 2018 I can't find topics opened following the announcement at this year's E3. The graphics has seen a very nice improvement, in particular I think it looks brighter and more colourful, which is great. Also vaguely makes me think of an upgraded HL2 kind of city. Overall is just a beautiful post-apocalyptic environment. As this analysis/preview came up on YT, I decided to document the development of the title. Quite a nice video, despite no new footage, there are some questions answered by the lead level designer Fnugz, will2k, Zarsky and 1 other 4 Quote
Dea Posted July 10, 2018 Report Posted July 10, 2018 I haven't played the first one but I got very interested in this one after hearing Avellone talk about the consequences from player choices and how it can affect the environment: blackdog 1 Quote
blackdog Posted July 11, 2018 Author Report Posted July 11, 2018 Yeah that’s a very cool piece of tech and narrative coming together. havent played the first one as well (yet). The parkour in this one seems much better, I was tempted to think of what they shown as smoke and mirrors but seems legit. Dea 1 Quote
Zarsky Posted July 11, 2018 Report Posted July 11, 2018 Played about half of the first one so far with my friend and it has been a blast. The gameplay is really solid. So nice to traverse on the rooftops and take zombie smashing breaks on the way to the next quest. The story and characters are one of the weak points, which tells me that the developers really know where to focus on this second iteration. I believe this game will be the one to watch next year. Dea, Fnugz and Izuno 3 Quote
Izuno Posted July 12, 2018 Report Posted July 12, 2018 I played the first game all the way through to the end. I agree with your assessment Zarsky, however I still enjoyed the story and characters despite the tropes and cliches. The world as a whole was convincing and the looting/crafting/surviving was a joy, allowing you to take on challenges in many different ways. In fact, it has some of the S.T.A.L.K.E.R. destroyed world vibe which gave it a big plus in my book. I'd say it was my game of the year of 2016, in fact. From what I can observe about Techland is that it seems to take this branching narrative design very seriously, sober to past faulted attempts that resulted in more marketing hype than anything else. I just don't see Techland promising this and not delivering given my discussions with them at E3. Hope they pull it off!! Zarsky and will2k 2 Quote
will2k Posted July 24, 2018 Report Posted July 24, 2018 @blackdog I was going to start a new topic about Dying Light 2 but then I noticed that you already took care of that Along with Cyberpunk 2077, it was one of the big reveals at E3. I stopped getting hyped about new games a looong time ago but I feel genuinely excited for this game. I was surprised to know that Techland coded a new engine for this game (C Engine) and put their trusted and very powerful Chrome Engine 6 aside. But I do trust those guys, they know what they are doing blackdog and Fnugz 2 Quote
will2k Posted August 14, 2018 Report Posted August 14, 2018 This is BIG news. Dying Light was the best game when it comes to first-person natural, fluid parkour movements. If they live up to this claim in Dying Light 2 (and I have every reason to believe them), this would be a major selling point among many others. On a side note, I can't wait to put my fingers on the new developer tools/SDK for the new C-Engine Fnugz, Lizard, Zarsky and 2 others 5 Quote
blackdog Posted August 14, 2018 Author Report Posted August 14, 2018 I was majorly impressed with the E3 demo, I thought was a pre-rendered video! So that speaks for how good this engine/system seems to be. Hopefully no downgrades! will2k 1 Quote
blackdog Posted September 27, 2018 Author Report Posted September 27, 2018 Yeah but does it support Ray Tracing? I'm not playing games that don't support RTX going forward will2k 1 Quote
will2k Posted September 28, 2018 Report Posted September 28, 2018 The way things are shaping up, it seems the story and replayability factor will be tremendous elements of this game. The player choices will not only change the story, gameplay, and AI stance, it will literally change the city's visuals depending on your actions and interactions with different factions and AI. This is like "Deus Ex" in overdrive Zarsky 1 Quote
Radu Posted September 28, 2018 Report Posted September 28, 2018 @will2k But do they have a quest given by a kid to secure the football field so he can play with his friends? will2k and Zarsky 2 Quote
will2k Posted September 28, 2018 Report Posted September 28, 2018 6 hours ago, Radu said: @will2k But do they have a quest given by a kid to secure the football field so he can play with his friends? asking the real questions Quote
will2k Posted November 14, 2018 Report Posted November 14, 2018 https://segmentnext.com/2018/11/13/dying-light-2-native-4k-ps5-and-xbox-scarlett/ Quote
will2k Posted May 5, 2019 Report Posted May 5, 2019 Further Dying Light 2 reveal at E3 next month Fnugz, Lizard and Zarsky 2 1 Quote
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