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Posted (edited)

Hello Mapcore!

This is the final project I have made in my first year from my master as a 3D Artist. The project is based in a distopic futuristic city with a big gap between rich and poor, and mafias fight for the control of it.
The whole project has been created by the entire class, with me and Pau Sanchez creating the Outdoor part of the scene (Floor, low level, first level, tunnel and roof).
The aim was to work all the class in one big project, with our teacher being the lead artist of it.

In all this work I was responsible of creating the kitbash for the floor, first level and roof (From our part of the scene), and also creating some props and one big car.

I also created the main character with a pistol, that has a basic rigging and skinning and is able to move around the whole scene interacting with doors, elevators and enemy players.

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We used vertex paint for texturing the entire floor, tunnel and low level, and Substance Painter for the rest of the parts.

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Breakdown

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Floor kitbash

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First level kitbash

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Roof kitbash

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Floor asphalt (Created with Substance Designer)

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Car asset
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Main bridge. Create by: Hao Jin and Jordi Oller

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Tunnel. Created by: Hao Jin and Jordi Oller

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Area 2. Created by: Irene Cruz and Jordi Montfort

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Aside from the 3D artist result, which was our main focus, it is also a playable project, with colliders and usables, and also players that are able to move around the whole scene.

 

You can also spread love around Artstation https://www.artstation.com/itzomega and help me grow as a 3D Artist :)

 

Thank you for your time!

Edited by ItzOmega
Posted

Cool!

I agree with the lighting too, it's a bit dark. Some other things that stood out to me was: 

That the room you enter at 0.48 seconds in the video contrast the outside a bit much in my opinion. I like the grim city feel in the tunnel you start in but the inside feels like it's the inside of a Star Destroyer from Star Wars or something with those planet holograms and panels. It's understandable though if each area was done by different teams in your class but kind of looks like you didn't sync up about the different rooms a little bit.  

I also found it odd that you had placed a single enemy in the levels start. It makes me confused on exactly what the video wants to showcase but other than that it's a very compact space you guys have made to showcase all the assets and environment, good job!  

Posted
59 minutes ago, Dea said:

Cool!

I agree with the lighting too, it's a bit dark. Some other things that stood out to me was: 

That the room you enter at 0.48 seconds in the video contrast the outside a bit much in my opinion. I like the grim city feel in the tunnel you start in but the inside feels like it's the inside of a Star Destroyer from Star Wars or something with those planet holograms and panels. It's understandable though if each area was done by different teams in your class but kind of looks like you didn't sync up about the different rooms a little bit.  

I also found it odd that you had placed a single enemy in the levels start. It makes me confused on exactly what the video wants to showcase but other than that it's a very compact space you guys have made to showcase all the assets and environment, good job!  

Exactly, each area was created by a different team and some of them didn't quite sync up with the rest, that's why I try to focus only on my part as much as I can.

The aim of the video is to showcase all the different areas as a 3D artist point of view, and also to show some actual footage of it, instead of just photos. Also I spent a lot of time putting colliders, lighting, putting decals and creating usables and animations for the doors, elevator and fans, and that's something I also wanted to show. For the rest, the enemy player is just a thing to show actual "gameplay" of it, and not just a character walking around, so it has no real purpose.

 

For the rest, I will try to light up everything a little bit as I see it really may be too dark. Thanks for your comment!

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