Jump to content

Rocksteady (London UK)


Recommended Posts

We have some art positions open at Rocksteady in London UK
Detailed job specs are on our site - http://rocksteadyltd.com/#jobs

Please feel free to hit me up if you're interested in applying !


Senior Animation Programmer
Lead AI Programmer
Lead Gameplay Programmer 
Lead Graphics Programmer
Senior AI Programmer
Senior Graphics Programmer
Senior Gameplay Programmer
Senior Network Coder
Senior Engine Programmer
Senior UI / Gameplay Coder

Lead Character Artist
Lead Weapon Artist
Sound Designer
Senior Animator
Senior Technical Artist (Character specialist)
Senior Environment Artist

Below are our studio's benefits and a bit about our studio culture:

  • We try to make world class AAA games with only 150 staff by hiring great staff then giving them lots of trust and ownership on parts of the game
  • We have 1 team who all work in a single open plan room on 1 project so we are very close knit despite being a AAA studio
    Relocation includes 1 month in an apartment, freight costs of goods and a personal advisor who helps you find a flat, set up a bank account etc
  • Private family medical & private personal dental care
  • World class training speakers hosted in our mocap theatre
  • Annual bonus scheme
  • Contributory pension scheme (You pay 4%, studio pays 8%)
  • Life Assurance and Long Term Illness Cover
  • On-site subsidised Masseuse, Yoga, Life Drawing, Parking & Haircuts
  • Quarterly salary & promotion adjustment reviews & an annual bonus scheme
  • Gym in the office complex
  • Access to entire DC catalogue on Comixology
  • Flexi-time so can start 8am-1030am and leave at 430pm-7pm
  • Weekly film nights in our Mocap theatre
  • Free Bootcamp sessions at lunch 2x per week
  • Football 2x per week at lunchtimes
  • RockClubs: Boardgame, Wargaming, Football, Photography, New Parents, Biking, Running
  • Pre-release screenings of WB films in their private cinema
  • Invites to WB London film premieres

Finally, I appreciate it doesn't have many reviews but feel free to check out Glassdoor to see what a few of our team think of the studio: https://www.glassdoor.co.uk/Reviews/Rocksteady-Reviews-E570821.htm7

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • MapCore on Discord

  • Our picks

    • Maginot [Wingman]
      Hello everybody!
      I'm creating a map (based on the Maginot Line) for the Wingman's Contest - provided by Source Engine's Discord.

      I started the map 3 weeks ago and I'm on the detailing phase, slowly progreeding area by area, worried with the time left. I decided to follow this strategy: detail 75% of every area and after that (and gaining some time) I'd put some final touches + polishment + optimization.  

      I wonder, should I keep doing it in a hurry or is it better to make it with no rush and patience (losing the deadline)? There's still a lot to do and I'd like to hear your opinions...
      • 25 replies
  • Create New...