blackdog Posted September 3, 2018 Author Report Posted September 3, 2018 2 hours ago, Dea said: That feels like an odd move considering Definitive Edition has just been out for like only 3 months before a better alternative has come along. I wonder if they knew that this would be part of Hitman 2 when they released Definitive Edition. Yes the Definitive Edition trailer was mentioning this, I digged the old topic and posted the trailer there when it came out. Since will be a while before I get the sequel, I think I’ll still get the Definitive Edition. Also my understanding is that all special missions, elusive targets etc, are available only in the original gam, they haven’t mentioned them in connection of these remastered maps for the sequel (but fact check me) Dea 1 Quote
blackdog Posted October 2, 2018 Author Report Posted October 2, 2018 (edited) Edited October 2, 2018 by blackdog Quote
blackdog Posted October 17, 2018 Author Report Posted October 17, 2018 not sure why this celebrity thing started but guess is kinda cool Quote
Buddy Posted November 1, 2018 Report Posted November 1, 2018 I like the iterative approach, lots of work can be re-used and improved. I wonder if it will sell though. Quote
JiggaJigga Posted November 2, 2018 Report Posted November 2, 2018 I was actually thinking they'd release new content as "seasons" but they decided not to. I hope this game turns out as great as it looks. Quote
Mitch Mitchell Posted November 20, 2018 Report Posted November 20, 2018 The price-tag is not justified. It is a good game, but not a full-price brand new game. Maybe in a year, when the price comes down 'like, maybe...60-65%...then it'll be worth it. Quote
blackdog Posted November 21, 2018 Author Report Posted November 21, 2018 What you mean that is not a new game, that it feels like an expansion? Quote
Dea Posted November 21, 2018 Report Posted November 21, 2018 I think this video does a good job of explaining why it's well worth its price tag. 10/10. Quote
Mitch Mitchell Posted November 21, 2018 Report Posted November 21, 2018 1 hour ago, blackdog said: What you mean that is not a new game, that it feels like an expansion? No. Just over-priced for everything it offers. General VFM. Quote
blackdog Posted November 22, 2018 Author Report Posted November 22, 2018 Everybody has a different perspective on "value". I have stopped buying at full price ages ago, I've done some preorders in the last couple years, but only because there were occasional major pre-sale deals (-40% on Mad Max and Batman Arkham Knight!) The Hitman serie definitely goes way beyond what the average AAA offers, in terms of hours of playtime for a SP title… that for me has become actually a reason not to buy because I struggle to play standard length games. I'm quite the fan of Hitman and still plan to play World of Assassination… after I finally play Absolution Quote
Mitch Mitchell Posted November 22, 2018 Report Posted November 22, 2018 6 hours ago, blackdog said: Everybody has a different perspective on "value". I have stopped buying at full price ages ago, I've done some preorders in the last couple years, but only because there were occasional major pre-sale deals (-40% on Mad Max and Batman Arkham Knight!) The Hitman serie definitely goes way beyond what the average AAA offers, in terms of hours of playtime for a SP title… that for me has become actually a reason not to buy because I struggle to play standard length games. I'm quite the fan of Hitman and still plan to play World of Assassination… after I finally play Absolution Oh, don't get me wrong - I like the series, but always felt it was overpriced. The levels remind of playing chess, in that the game is very simple, but there are a lot of moves. Like Chess however, I can only move my piece in a very narrow set of directions. So, the amount of money being asked for a game which is limited by level design feels forced to hide the fact the levels are very simple for the money. Lots of waiting for the NPC's to move into their pre-determined positions and animation sequences, laid out by the game designer. I think it's odd level designing in that it could be argued the level designing is more about placing NPC's into a pre-built level, rather than line of sight geometry of say, an FPS. If you or anyone has any talks on the level designing for Hitman series, or even some design documents; I'd love to read them. But yah, the levels feel like a forcing of the player, whereby they must sit and wait a lot of the time, just to make the level/session take longer than it would probably need to be. A small point: why has DX12 been cut from this release? And the CPU demand seems way higher than 2016. Glacier engine revamp for consoles? Something under the hood has changed somewhere. Wouldn't mind finding out what and why. Quote
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