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Posted
18 minutes ago, Le1T said:

Забавно.  

Крюк-кошку не забудь засунуть в первый слот вместо ножа :)

yes

@untor The CT rotation path between the sites seems quite boring/uninspired to me. There's more potential :) 

  • 4 weeks later...
Posted

The search for the visual style of the map.

Initially, I wanted to create a map in which the player is surrounded by a mine.
 

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I wanted to give the map greatness. To the player looked worthless against the backdrop of huge structures or terrain.
I do searches not only in the gameplay, but in how the player will feel the world around. I think this is also an important aspect of level design.

Spoiler

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The search continues, and here are the results of this practical and analytical work.
 

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It's just a concept. Lighting, details will appear and be refined.
Now I just share my thoughts and sketches. What do you think about the latest concept?

Posted
9 hours ago, NikiOo said:

So you've scrapped the mine idea?

Or are you just using placeholder assets from Dust2 to set the atmosphere?

The mine was only the basis of the idea, the location under the ground. What kind of card will be in the end, while it is not known exactly. Now I'm demonstrating one of the most successful concepts. If something more exciting or even more interesting comes to mind, then again I will show this segment of the map for comparison.
I like the idea of a ruined temple in the rocks. But at the moment this is not the final idea.

  • 2 weeks later...
  • 1 month later...
Posted
16 hours ago, blackdog said:

Previous layout looked more interesting to me, but awesome art.

If you keep the theme, call it de_tombs or something like that.

Im in Turkey right now, look up Tlos and maybe use that as inspiration for the theme(?)

Thank you. Mine is only the original name of the project. The final has not yet come up.

  • 3 weeks later...
  • 4 weeks later...

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