untor Posted June 11, 2018 Report Posted June 11, 2018 Hi mapcore! Are you ready to ride among the rocks and caves? Soon open gameplay test maxlevelboi, Le1T, SirK and 12 others 15 Quote
Le1T Posted June 11, 2018 Report Posted June 11, 2018 Забавно. Крюк-кошку не забудь засунуть в первый слот вместо ножа That50'sGuy, NikiOo and Freaky_Banana 3 Quote
El_Exodus Posted June 11, 2018 Report Posted June 11, 2018 18 minutes ago, Le1T said: Забавно. Крюк-кошку не забудь засунуть в первый слот вместо ножа yes @untor The CT rotation path between the sites seems quite boring/uninspired to me. There's more potential Rad 1 Quote
untor Posted July 5, 2018 Author Report Posted July 5, 2018 The search for the visual style of the map. Initially, I wanted to create a map in which the player is surrounded by a mine. Spoiler I wanted to give the map greatness. To the player looked worthless against the backdrop of huge structures or terrain. I do searches not only in the gameplay, but in how the player will feel the world around. I think this is also an important aspect of level design. Spoiler The search continues, and here are the results of this practical and analytical work. Spoiler It's just a concept. Lighting, details will appear and be refined. Now I just share my thoughts and sketches. What do you think about the latest concept? 'RZL, RA7, MadsenFK and 15 others 16 2 Quote
NikiOo Posted July 6, 2018 Report Posted July 6, 2018 So you've scrapped the mine idea? Or are you just using placeholder assets from Dust2 to set the atmosphere? Quote
untor Posted July 7, 2018 Author Report Posted July 7, 2018 9 hours ago, NikiOo said: So you've scrapped the mine idea? Or are you just using placeholder assets from Dust2 to set the atmosphere? The mine was only the basis of the idea, the location under the ground. What kind of card will be in the end, while it is not known exactly. Now I'm demonstrating one of the most successful concepts. If something more exciting or even more interesting comes to mind, then again I will show this segment of the map for comparison. I like the idea of a ruined temple in the rocks. But at the moment this is not the final idea. That50'sGuy 1 Quote
untor Posted August 28, 2018 Author Report Posted August 28, 2018 Hi mapcore I continue to work on this project. Slightly corrected the previous race in the direction of sand cliffs. Has slightly redesigned the layout Roald, Radix, Serialmapper and 17 others 16 4 Quote
Interfearance Posted September 1, 2018 Report Posted September 1, 2018 These sketches look sick man. Quote
blackdog Posted September 5, 2018 Report Posted September 5, 2018 Previous layout looked more interesting to me, but awesome art. If you keep the theme, call it de_tombs or something like that. Im in Turkey right now, look up Tlos and maybe use that as inspiration for the theme(?) untor 1 Quote
untor Posted September 6, 2018 Author Report Posted September 6, 2018 16 hours ago, blackdog said: Previous layout looked more interesting to me, but awesome art. If you keep the theme, call it de_tombs or something like that. Im in Turkey right now, look up Tlos and maybe use that as inspiration for the theme(?) Thank you. Mine is only the original name of the project. The final has not yet come up. Quote
untor Posted September 24, 2018 Author Report Posted September 24, 2018 new screenshots gameplay ready for test Rad, Roald, 'RZL and 8 others 11 Quote
MTCyclone Posted October 22, 2018 Report Posted October 22, 2018 Is it on the workshop? I would love to try it out! Looks very interesting Quote
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