Jump to content
Serialmapper

[WIP] de_aurelia (remake)

Recommended Posts

Well, visually it looks really polished, but I have to agree with @NikiOo It needs some signs of life and space functionality. The overgrown vegetation, while cool, only makes it look even more abandoned.

Share this post


Link to post
Share on other sites

Good observation about the environmental storytelling.

If you are happy with the layout and willing to go all out on polish, first idea that comes to mind is to go for a “villa has been recently restored, owners/organisation is organising the inauguration party and Ts want to blow it up”, so it’s a good occasion to have some back rooms half painted, full of tools etc, and open areas very clean, some bunting/flags, a stage and loud speakers… that sort of thing  🤓

Share this post


Link to post
Share on other sites

Hmm... you gave me some good ideas guys :D .I was thinking to put a big ivy and scaffoldings at site A instead of that hedge.  Party... i don't really know. I'm more into a palace/villa in restauration setting, to justify those freaking crates. These days i'm am obsessed with making a good ivy in 3dsmax. It's a phase, i know it will pass :P  

Edited by Serialmapper

Share this post


Link to post
Share on other sites
11 hours ago, Serialmapper said:

maybe something like this

*Image goes here, but I deleted it to not stretch out the comment*

Give it some ladders, add some smaller props like buckets, tools, etc. This really goes a long way to making it a believable place. Also why are there scaffoldings there? Is there some reconstruction going on? Make that more visible, for example you can make it look that they're applying/reapplying the purple paint on the bricks right now or something like that.

Share this post


Link to post
Share on other sites

My custom ivy. To obtain textures i collected some ivy leafs from my neighborhood and scanned them, being arranged in different random combinations a few times. Then to the HD pictures obtained i made an alpha mask, then i combined them in gimp to obtain a proper texture for the model. By using a scanner i obtained clear images without lightning issues or inequalities.

m3JXPVj.jpg

Share this post


Link to post
Share on other sites
2 hours ago, Serialmapper said:

A0DTbuA.jpg

You have captured the Mediterranean feel with this shot/composition (limestone/grass rolling hills, crisp blue sea, umbrella pine trees, colorful flower beds, warm sunny day...); I feel right at home :)

Great shot and awesome work so far; looking forward to the final form. Keep it up

Share this post


Link to post
Share on other sites
2 hours ago, Serialmapper said:

I replaced the initial water texture with a texture made by @Yanzl, also i replaced those "dust" palms with pines, also made by him, and oleanders.

Looks great, just make sure to turn off self-shadowing and shadow casting off on the foliage, that way they won't cast weird shadows and the colors will be more vibrant.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×