Jump to content
Yanzl

Yanzl's Source Emporium

Recommended Posts

On 11/25/2018 at 1:14 AM, blackdog said:

I’m not sure I understand, is the LUT meant to disappear during editing to give proper colour balance, or is it gonna be modified by the adjustment layers and you save that result?

Yeah you basically modify the clean LUT with your adjustments that are then applied in game. The screenshot is there so you can better see what adjustments you are making, but you could also just open the LUT file by itself, do some adjustments and save. 

Share this post


Link to post
Share on other sites
16 hours ago, Yanzl said:

Yeah you basically modify the clean LUT with your adjustments that are then applied in game. The screenshot is there so you can better see what adjustments you are making, but you could also just open the LUT file by itself, do some adjustments and save. 

Yeah but not using a screenshot you would be editing blindly, how could you achieve something that looks good?

I think I’ve understood the process but I feel for best clarity one-two more screens of the process are needed.

Also, I never got this far into a map development, so are the adjustments to be done multiple time, read: you have multiple colour correction entities in a map? (I thought that it would be possible to enhance for eg outside-inside contrast in colour temperature etc).

Dont hesitate to tell me I’m not making sense :D

Share this post


Link to post
Share on other sites
10 hours ago, blackdog said:

Yeah but not using a screenshot you would be editing blindly, how could you achieve something that looks good?

I just said you could do that, not that it would produce good results :P 

Hopefully this helps understand it better:

lut.thumb.jpg.7a5b7f61900797ccd168921f752b1a78.jpg

Also you can have multiple CCs in one map, you can limit them with a radius or with a fog_volume, so only one is active at a time. 

Share this post


Link to post
Share on other sites

Alright, here's a quick guide on how to use the radar generator.

First up you need to manually create the required masks and images, probably with photoshop or something similar. You also have to manually draw the overlapping stripes in the height map if you have any in your level. Objectives, buyzones and height get automatically clipped to your playable area so you don't have to worry about the outer edges. Additional detail is the only map that should be transparent, with grey or white detail. 

You can also lower the contrast of the overview or just use a grey image for a cleaner look. 

For making height maps you can use @Terri's generator, you'll have to align the height to match your overview in photoshop, do some additional cleanup work and adjust the gamma. 

image.png.1418ebadf20d174b3d69a5e20b47228e.png

After you have all those you can use either Substance Designer or Substance Player (free) https://www.allegorithmic.com/products/substance-player

Substance Designer:

Drag the file into a new empty graph, also drag all your bitmaps and connect them to appropriate inputs. If you don't have any outputs you can just right click on the radar generator node and select create > output nodes. You can also adjust the files some more to make it look the way you want, like changing the levels of the height to change the final colors. Graph size should be 1024. 

image.png.bde9ebc4e76e0f63eb61e2807ea6a65e.png

Substance Player: 

Open radargen.sbsar then browse to all the maps on the right side panel. Custom grid and custom gradient are not needed. 

image.png.c1e617021a1e156668dc6a7a2e27bcb9.png

In both cases you can adjust some of the parameters, like buyzone and objective colors. 

If you want to use custom height colors select Gradient colors as custom and plug in a vertical gradient in the Custom gradient slot, example: 

image.png.18411f607d7e8ad4e1d7ed56eeb2f86f.png

 

Hopefully this covers it, if you have any questions let me know.

 

Share this post


Link to post
Share on other sites

Thank you for clearing up how to use it. I've never used Substance Player before but I'll try my best to figure out how to use it and get it working well. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×