Ubuska Posted May 3, 2018 Report Posted May 3, 2018 (edited) RELEASED Map is available here: https://utcc.unrealpugs.com/map/348-DM-Chamber Old post Hi! I'm making DM map for Unreal Tournament 4. The goal of this project is to make fun cool looking map with custom art within 100 mb file size. It features trap room in the center of the map and zero grav pools. Playtesting was really fun Here's bsp layout screenshots After 5 versions of this map and playtests I started an art pass for this map. Still very rough but I managed to come up with some interesting basic shapes and basic lighting, so it's a good start I think. This map is available here: https://utcc.unrealpugs.com/map/348-DM-Chamber Edited August 15, 2018 by Ubuska GrillusRetardus, Gale, Minos and 5 others 8 Quote
Ubuska Posted May 28, 2018 Author Report Posted May 28, 2018 (edited) Hi, here's a couple of updates. I more or less finished with rough modelling, starting to refine assets. Trap room rough modelling First textured asset. This asset uses one tiling material with single unique mask texture with no bake. I'm using custom vertex normals to give it rounded look. I plan to produce assets that way - using just one (sometimes don't uses at all for not significant assets) unique mask per asset. I also use mesh decals for additional details. Will add emissive for some of them later on. And lastly, some rough modelling for other rooms And here's some experiments with emissive mesh decals That's it for now, thanks for watching Edited May 28, 2018 by Ubuska SultanRankin, Vilham, GrillusRetardus and 7 others 10 Quote
Ubuska Posted June 26, 2018 Author Report Posted June 26, 2018 Still working on this thing All lighting is just a draft. leplubodeslapin, Jeddyk, RA7 and 5 others 8 Quote
Ubuska Posted July 6, 2018 Author Report Posted July 6, 2018 Finished modelling of this room, and almost wrapped entire modelling part. Almost there Lighting/texturing are temporary RA7 and leplubodeslapin 1 1 Quote
Ubuska Posted August 15, 2018 Author Report Posted August 15, 2018 Finished this map today, you can download it here: https://utcc.unrealpugs.com/map/348-DM-Chamber This was hard to pull off because art in this map is custom 100% and I managed to get the size of 150 mb which is great. Making this level was a blast for me so please feel free to play it! Vilham, zombi, Dea and 1 other 3 1 Quote
Interfearance Posted August 15, 2018 Report Posted August 15, 2018 Wow this looks great! The flowing curves looked really hard to make. Did you use maya to make the assets? Quote
Ubuska Posted August 15, 2018 Author Report Posted August 15, 2018 (edited) 11 minutes ago, Interfearance said: Wow this looks great! The flowing curves looked really hard to make. Did you use maya to make the assets? Thanks! I used blender for all tasks. Flowing curves was hard to make look right, actual making process was pretty straightforward though. I used curves and when I felt that they look good I converted them to meshes and optimized/unwrapped them. Edited August 15, 2018 by Ubuska Interfearance 1 Quote
Interfearance Posted August 15, 2018 Report Posted August 15, 2018 Ah I always wanted to use Blender to be able to sell 3d models (Maya student is non-commercial). After learning Maya blender felt backwards and it was a difficult transition. I even tried remapping all the keys to make it feel more like Maya. Apparently they both have unique advantages and a lot of people prefer blender. I should really get into it.. Quote
Ubuska Posted August 27, 2018 Author Report Posted August 27, 2018 Here's breakdown of the map in terms of art pass - final collision and blockout stage. Pretty interesting stuff I think [ 1 ] Art pass - Final Collision - Blockout [ 2 ] Art pass - Final Collision - Blockout [ 3 ] Art pass - Final Collision - Blockout [ 4 ] Art pass - Final Collision - Blockout Dea, 'RZL and ItzOmega 2 1 Quote
Ubuska Posted August 27, 2018 Author Report Posted August 27, 2018 (edited) New version of DM-Chamber has been released. Changes: collision bugfixes, art fixes, slight optimizations. https://utcc.unrealpugs.com/map/348-DM-Chamber Also I made a video for this map Edited August 27, 2018 by Ubuska Quote
Vilham Posted August 28, 2018 Report Posted August 28, 2018 Nice, looks awesome, whats performance like? The depth of the lines in the floor look pretty large and make it more difficult than it needs to be to read the surfaces, out of interest how do they interact with grenades? Do they use player collision? Quote
Ubuska Posted August 28, 2018 Author Report Posted August 28, 2018 35 minutes ago, Vilham said: Nice, looks awesome, whats performance like? The depth of the lines in the floor look pretty large and make it more difficult than it needs to be to read the surfaces, out of interest how do they interact with grenades? Do they use player collision? Yes, grenades interact with player collision. Performance-wise it works great even on low end machines thanks to scalability settings, heavy LODing and stationary lights. Though there is a room for improvement performance-wise and in terms of visuals to the low settings scenario. I will make more lights stationary to make low graphics look better. Vilham 1 Quote
Ubuska Posted September 5, 2018 Author Report Posted September 5, 2018 (edited) Chamber has been noticed and retweeted by UT official twitter account which is nice I wish though that the game and community maps received more attention and love from the developer.. Edited September 5, 2018 by Ubuska Mitch Mitchell and poLemin 2 Quote
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