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Posted

Hi guys! I finished working on Halo 4 inspired scene - forerunner themed environment based on a concept from Halo 4 artbook.

Here's the concept itself and my implementation captured within UE4.

 

HaloUE4LowRes.jpg.5549564a7ba4546820762f701ed020b9.jpg

 

Screenshot_13.jpg.02558d05268ff2a1e209ad569035438f.jpg

For this scene I used interesting technique - all assets made using custom vertex normals + bevels and tiling materials with no bake. Details made using deferred decals (normal, emissive).

I can post some breakdowns if there is need for that. Let me know!

Highres version here: https://www.artstation.com/artwork/BdXqk

Also you can check my artstation for more stuff: https://www.artstation.com/gubin

Posted
1 minute ago, NikiOo said:

So it's actually just a 2d concept art from halo? That's incredible how you managed to bring it to 3D.

Yeah, I tried to find it in the game, but looks like it was morphed into something a bit different. The hardest part was to reinterpret it in 3D.

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