MinorThreat Posted April 19, 2018 Report Posted April 19, 2018 I've been trying out Substance Painter demo and was thinking about using it to texture my custom props for CSGO. Unlike the source engine, it uses a PBR shader as standard. I was wondering if anyone had any experience with using it for CSGO, and how you would set it up for use with the engine. What maps can you add to a texture or material for the source engine? It seems slightly more basic than the Unreal Engine. I was also thinking about giving Substance Designer a try to for making some custom textures. The latest maps in CSGO use hi-res textures, is there any guidelines on how and when to use them, do they have a significant effect on rendering or FPS? Quote
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