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Posted
2 hours ago, blackdog said:

#latetotheparty but like I said on Twitter, this is great. This is what I had in mind when I previously said it would be cool to have more "COD" (stylized) maps.

It would be even cooler if Valve did thematic operations, like imagine to replace the player models with police from the 30s for example, versus a mafia family group :D
Also having historic weapons would be fun for a change... at least, that's my opinion.

I don't know about changing the weapons (even if they're just remodels). At this point they don't need to change this aspect. I think it would be cool to get new player models though, as they did create new ones for dust and mirage. 

  • 1 month later...
Posted

Today @BubkeZ and me are celebrating finishing the first art pass for de_iris. That means we have mapped out all our ideas for locations and buildings, and making sense of the environment. We don't want to show off too much yet. Our workflow is rather loose, so ideas are constantly changing. 

Art pass 2 will focus on solidifying ideas and tie together the theme better. For the sake of experimenting and trying out ideas, we have left the polish on some of the models. The map will look more presentable after the next art pass. 

So far I have made 62 unique models for the map, and we have designed almost 15 fictional brand names and businesses for de_iris. The iron is hot!

Here's a sneak preview from one of the locations in Middle.

20180622132350_1.jpg.adbf01cd661314fbd3a49e82df73539a.jpg

 

Oops, how did this manage to get here??b0c9378cf6c86a4876ee477ef5ca71b5.jpg.7c309594cae81cb259f502dcedc6ed49.jpg

 

We don't want to spoil the fun yet...! ?

  • 1 month later...
Posted

Okay here is some progress from bombsite B. The site take place on an auto salvage yard at the edge of town. This place is a haven for old relics and bits and pieces from the past. ? We are a good ways into the second art pass and the architecture is getting more finalized. There is still polish and lighting work to be done at the site, but for now we are happy to move on to other parts of the map. Our goal visually is to capture the feeling of an old town with its charm and history. 

teaser_junkyard.png.607a12bd420c637f5c0538eed49f00f2.png

 

shredded_hull.png.6db24f5be88638e94dd7928eb3da6bf9.png

The logo for the auto salvage company.

  • 4 weeks later...
  • 5 weeks later...
Posted
18 hours ago, JorisCeoen said:

This looks incredibly nice! I didn't know that Mirage was made by someone other than Valve employees (or are you?). Great images, it seems to be a promising map ?

Valve took most maps from others actually even dusts

  • 4 weeks later...
Posted

Heyo, I found out about this map a few weeks ago and I really like the layout. My friends usually don't play custom maps so I couldn't test as much as I initially wanted.

Just wondering if I'm supposed to rename my map now though, which would be kinda sad since I really like the name tbh ? 

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