flickaa Posted April 25, 2018 Report Posted April 25, 2018 2 hours ago, blackdog said: #latetotheparty but like I said on Twitter, this is great. This is what I had in mind when I previously said it would be cool to have more "COD" (stylized) maps. It would be even cooler if Valve did thematic operations, like imagine to replace the player models with police from the 30s for example, versus a mafia family group Also having historic weapons would be fun for a change... at least, that's my opinion. I don't know about changing the weapons (even if they're just remodels). At this point they don't need to change this aspect. I think it would be cool to get new player models though, as they did create new ones for dust and mirage. Quote
That50'sGuy Posted April 28, 2018 Report Posted April 28, 2018 Oh wow! Those screenshots look amazing! I hope this map will be a good one! Quote
Oliver Posted June 22, 2018 Author Report Posted June 22, 2018 Today @BubkeZ and me are celebrating finishing the first art pass for de_iris. That means we have mapped out all our ideas for locations and buildings, and making sense of the environment. We don't want to show off too much yet. Our workflow is rather loose, so ideas are constantly changing. Art pass 2 will focus on solidifying ideas and tie together the theme better. For the sake of experimenting and trying out ideas, we have left the polish on some of the models. The map will look more presentable after the next art pass. So far I have made 62 unique models for the map, and we have designed almost 15 fictional brand names and businesses for de_iris. The iron is hot! Here's a sneak preview from one of the locations in Middle. Oops, how did this manage to get here?? We don't want to spoil the fun yet...! VIOLATION, MadsenFK, El_Exodus and 17 others 19 1 Quote
Oliver Posted August 2, 2018 Author Report Posted August 2, 2018 Okay here is some progress from bombsite B. The site take place on an auto salvage yard at the edge of town. This place is a haven for old relics and bits and pieces from the past. We are a good ways into the second art pass and the architecture is getting more finalized. There is still polish and lighting work to be done at the site, but for now we are happy to move on to other parts of the map. Our goal visually is to capture the feeling of an old town with its charm and history. The logo for the auto salvage company. hgn, UNREA1, Jax0 and 22 others 25 Quote
Oliver Posted August 2, 2018 Author Report Posted August 2, 2018 1 hour ago, Squad said: Nice easter egg Nice catch Squad and FMPONE 2 Quote
MTCyclone Posted August 25, 2018 Report Posted August 25, 2018 I'm so hyped to see the rest of this map. I'm really loving the theme and the amount of details (bombsite B) put into it. Can't wait to try it out! Oliver 1 Quote
JorisCeoen Posted September 24, 2018 Report Posted September 24, 2018 This looks incredibly nice! I didn't know that Mirage was made by someone other than Valve employees (or are you?). Great images, it seems to be a promising map Quote
Interfearance Posted September 25, 2018 Report Posted September 25, 2018 18 hours ago, JorisCeoen said: This looks incredibly nice! I didn't know that Mirage was made by someone other than Valve employees (or are you?). Great images, it seems to be a promising map Valve took most maps from others actually even dusts Quote
Merlz Posted October 19, 2018 Report Posted October 19, 2018 Heyo, I found out about this map a few weeks ago and I really like the layout. My friends usually don't play custom maps so I couldn't test as much as I initially wanted. Just wondering if I'm supposed to rename my map now though, which would be kinda sad since I really like the name tbh Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.