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Posted (edited)

WORKSHOP LINK!

De_Hanok is a bomb defusal map set in a hanok style village in South Korea.

The goal for this map is to create a fun, balanced layout that gives incentive for all areas of the map to be played. 

This map is still in a greybox stage of development so any kind of feedback is welcome and would be appreciated.

T Spawn.

20180308114141_1.jpg.552c8378eba60284e517863f4eaa6bb2.jpg

CT Spawn.

20180308114559_1.jpg.870d95f7ccf5843aaebd08dfaee77deb.jpg

A Site.

20180308114732_1.jpg.cc7b13b97d499b34673cf13e2a303b66.jpg

B Site.

20180308114322_1.jpg.e0138f63eacc6d291c3deb72cd7d6817.jpg

Middle.

20180308115139_1.jpg.cb5181f264ad54fb3113db443d925e99.jpg

Radar.

Kdar.jpg.79b0ebf95656c4889477a1073651904e.jpg

Edited by Teddy Graham
Posted

Level looks neat. I really dig A site more than B site. B site has 4 different entrances (2 from middle alone), which may be an issue but you'd have to test it with people to be sure.

The redundant pathing from middle to A makes the level feel very large. The large loop around near T spawn is something I'm not a huge fan of either.

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