xysdf Posted February 23, 2018 Report Posted February 23, 2018 (edited) Hi everyone! There is quite some history on this map release since I started it way back in Counter Strike Source years ~2005 (80% complete i would say) but never released it or called it finished. This had a good reason because at that time I got hired for my fist job in the games industry as a character artist which got me fully occupied at that time and further years. Now its 2018 and I was searching through my hard drive and wanted to finally release it to the public, but now ported and adjusted to Counter Strike Global Offensive along with some visual improvements. At the time of creation I had in mind to make a unique map out of displacement surfaces for non vertical/horizontal gameplay and a simple and quickly memorize able layout. Its focus is on open field battles and gives not too many corners to hide. Right now I call it beta2 since there is slightly room for improvement and I need to gather feedback on how it plays and visual & other improvements that could be adjusted/done - Everyone who helps me out on that is highly welcome! Click here for my Steam Workshop page. More Screenshots Known issues by now: It does not support multicore-rendering! Turn that off in the graphic setting or you might end up in disappointment. (It might work for some folks out there but my experience is that it crashes the map randomply in the first minutes of gameplay. I don't know who to blame for that...) Edited March 28, 2018 by xysdf Link edit gamez7, RA7, SNAPPLE and 7 others 10 Quote
xysdf Posted March 22, 2018 Author Report Posted March 22, 2018 (edited) Final release! -Bug fixes -Feedback work -Visual improvements -Small gameplay changes -New minimap ----------------------------------- If there is an error or a bug, I would be glad to hear about it! _____________________Click here for my Steam Workshop page. More screenshots Known issues: It does not support multicore-rendering! Turn that off in the graphic setting or you might end up in disappointment. (It might work for some folks out there but my experience is that it crashes the map randomply in the first minutes of gameplay. I don't know who to blame for that...) Special thanks to: - Str0nk - Squinky™ from the steam workshop. Edited March 28, 2018 by xysdf Link edit RA7, slavikov4, maxlevelboi and 1 other 3 1 Quote
MadsenFK Posted March 22, 2018 Report Posted March 22, 2018 I'm sure you know this already, but the props and textures needs a rework. We ain't living in 2005 no more. Quote
VIOLATION Posted March 22, 2018 Report Posted March 22, 2018 Honestly I wouldn't say it looks too bad, just that I've seen the blend textures used a lot before and that kind of takes me out of it. Generally I'd say the displacement work is really impressive, especially this shot here: I'll have to give it a run-through later, it's definitely an neat take on a defuse map but it does give me that sort of cs:s vibe slavikov4 1 Quote
xysdf Posted March 24, 2018 Author Report Posted March 24, 2018 Thanks for the feedback guys! Yeah, textures are not up to date but I made them pretty consistent throuout the map so it might be a style question. I have put down some information on how to build such a map if anyone is interrested. First I started laying out my map with a 16 bit heightmap texture which I then transformed into displacement patches using DispGen . Next I worked on them in hammer for my desired look, small/big changes here and there until the map finally reached a state like this in the overview (note the square patches which form the displacement surfaces): Now one thing is a bit tricky to figure out and you might need it for building holes. If you want a hole in your map, select the patch where the hole should be in and cut from the 4 corners to the desired hole you want in your map ( Out of one patch you make 4 and a hole) - Looks like this: Have fun! Serialmapper and will2k 2 Quote
Serialmapper Posted March 24, 2018 Report Posted March 24, 2018 (edited) I like what you did with the displacement generator, you gave me new ideas I couldn't help myself and i had imported your heightmap to cryengine 5.4 after resizing it to 256 to approximately match the map size in csgo Edited March 24, 2018 by Serialmapper will2k, xysdf and Radu 3 Quote
RA7 Posted March 25, 2018 Report Posted March 25, 2018 (edited) Very nice work, #Pimped Edited March 25, 2018 by RA7 Quote
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