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Mocherad

[Source 2] De_dust 2

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Hi friends, after a long break I want to share with you my dream project de_dust 2 on the Source 2 ( in my style with hand-painted textures).

For about 2 years I wanted to do this, I had 3 failed attempts. But now, finally, I already have a lot of experience, for quite a long time there is a development (few months) and this time I'm sure that I will get everything out soon!

I swear to God, that I will finish completing the level from start to finish,  this is more a matter of honor.

As a tradition, I will download every day and WIP screenshot, and you will be able to watch on progress with me!

Roadmap:

2016 - 2017 - Here is my old failed Source 2 - De_dust 2 maps:

96Et2M1Lcjw.jpg.4ca0f949d6521f67c12abdae54f1b815.jpg

V2sgzvf6jAo.jpg.b7e612f43032fd29a0cc3cd0fb326082.jpg

t2PYRlipIyo.jpg.423f34313e2da3d1a98a8968b875ecd1.jpg

2017 - 2018

_IKxOFhXwhk.jpg.9076bcabbe20b3f8384c86ef701f29db.jpg

2018 - Present

map.jpg.dd0c2137f773bda025875cb6167cb3a0.jpg

Untitled-1.jpg.f8cb3241387f391cc39fbcbfe9576dc3.jpg

1.jpg.c7274007575f7b5c047a72a6ab3a33bc.jpg

 

Edited by Mocherad

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WIP - 18.02.2018

I forgot to upload yesterday's screenshots, weekends and I still work) I hope that a beautiful spring will begin with the completion of my dust map!

 

Untitled-1.jpg.0f5b90d4577bedc69d9e056483909d30.jpg

Here you can see original (default) and custom texture for the curbs:

unknown.png.a2f53cf108fd651228d53662bb6d6caa.png

 

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01.03.2018

Well, today is March, I'm not rushing so what we have now it's 100% created curbs, and fixed faces and edges for special texture you can see the differences on the screenshots :)

1.png

2.png

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This is pretty insane imo. I spent an unhealthy amount of time playing Dota 2 and CS:GO, now you're telling me I can play both at the same time. Aight xD Good luck with this project!

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Thanks guys,  somewhere geometry is ported + edited and somewhere re-created,

some facts:

you can easealy (x4 faster than in the Source 1 Hammer) make your own as I do, in this case no sence to make another bicycle. Anyway I plan to make 1st map in the Source 2

you can port any  geometry from a vmap to source 2 hammer

sadly this is not 100% coppy of the dust_2, some parts of the level were changed due to isometric view for example scale of objects, hidden parts etc., but also we have some pluses from top-dawn camera, for example we can see roofs, and other top parts

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