Mocherad Posted February 15, 2018 Report Posted February 15, 2018 (edited) Hi friends, after a long break I want to share with you my dream project de_dust 2 on the Source 2 ( in my style with hand-painted textures). For about 2 years I wanted to do this, I had 3 failed attempts. But now, finally, I already have a lot of experience, for quite a long time there is a development (few months) and this time I'm sure that I will get everything out soon! I swear to God, that I will finish completing the level from start to finish, this is more a matter of honor. As a tradition, I will download every day and WIP screenshot, and you will be able to watch on progress with me! Roadmap: 2016 - 2017 - Here is my old failed Source 2 - De_dust 2 maps: 2017 - 2018 2018 - Present Edited February 15, 2018 by Mocherad Lizard, Vaya, Roald and 1 other 4 Quote
Mocherad Posted February 15, 2018 Author Report Posted February 15, 2018 (edited) WIP - 15.02.2018 Edited February 15, 2018 by Mocherad Quote
Mocherad Posted February 16, 2018 Author Report Posted February 16, 2018 WIP - 16.02.2018 Added some curbs Quote
Mocherad Posted February 18, 2018 Author Report Posted February 18, 2018 WIP - 18.02.2018 I forgot to upload yesterday's screenshots, weekends and I still work) I hope that a beautiful spring will begin with the completion of my dust map! Here you can see original (default) and custom texture for the curbs: xysdf 1 Quote
Mocherad Posted March 1, 2018 Author Report Posted March 1, 2018 01.03.2018 Well, today is March, I'm not rushing so what we have now it's 100% created curbs, and fixed faces and edges for special texture you can see the differences on the screenshots Serialmapper 1 Quote
Mocherad Posted March 11, 2018 Author Report Posted March 11, 2018 11.03.2018 Progress on 29% Serialmapper and gamez7 2 Quote
That50'sGuy Posted April 29, 2018 Report Posted April 29, 2018 This looks very interesting! I can't wait to see it finished Quote
Mocherad Posted March 18, 2019 Author Report Posted March 18, 2019 Oh damn, another year gone.. Jesus lost my motivation again, and again i've changed the art style to Low Poly - how it was year ago - half year ago Now It's challange of my life guys, i should finish it finally! Interfearance, esspho, blackdog and 22 others 25 Quote
Dimitris Politis Posted March 22, 2019 Report Posted March 22, 2019 Keep it up bro! Never give up ! Mocherad, TECHNICKER and BeanoTV 3 Quote
Mocherad Posted May 6, 2019 Author Report Posted May 6, 2019 https://youtu.be/cE_A0RUgUPY 80-90% completed, soon I will upload final map on AT UNREA1, leplubodeslapin, untor and 2 others 3 2 Quote
UNREA1 Posted May 7, 2019 Report Posted May 7, 2019 This is pretty insane imo. I spent an unhealthy amount of time playing Dota 2 and CS:GO, now you're telling me I can play both at the same time. Aight xD Good luck with this project! Interfearance 1 Quote
Mocherad Posted May 8, 2019 Author Report Posted May 8, 2019 Thanks man! 2-3 days and that's it Quote
Pericolos0 Posted May 10, 2019 Report Posted May 10, 2019 On 5/6/2019 at 9:49 AM, Mocherad said: https://youtu.be/cE_A0RUgUPY 80-90% completed, soon I will upload final map on AT That looks awesome!! Is the geometry mostly built in hammer? Quote
FMPONE Posted May 11, 2019 Report Posted May 11, 2019 That was a lot better than I expected. I used to play an isometric shooter called Infantry, they can be a lot of fun. That50'sGuy 1 Quote
Mocherad Posted May 15, 2019 Author Report Posted May 15, 2019 Thanks guys, somewhere geometry is ported + edited and somewhere re-created, some facts: you can easealy (x4 faster than in the Source 1 Hammer) make your own as I do, in this case no sence to make another bicycle. Anyway I plan to make 1st map in the Source 2 you can port any geometry from a vmap to source 2 hammer sadly this is not 100% coppy of the dust_2, some parts of the level were changed due to isometric view for example scale of objects, hidden parts etc., but also we have some pluses from top-dawn camera, for example we can see roofs, and other top parts Quote
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