KIIIA Posted April 30, 2005 Report Posted April 30, 2005 Hello again, my newest finished project HLDM Cillit_Bang is my entry to the ThW Oldskool HLDM Mappack. Before dissapointment will occur while watching the screens remember: -Wpoly Limit of 500 !!! in the contest -Only HL Standard Content was allowed -At least it`s HL1 DL (ca.800Kb): Here This mappack`s focus was clearly on the gameplay.Optical aspect didn`t matter.So i gonna tell a few things about the gameplay: Map is designed after the "always walk" principle which means that there are no ending points.There is a main centered 2 layered arena, whose 2 stages are connected by 2 ways. Those 2 ways provide ammo, health and the strongest weapons, so they work as a rescue from the arena and a restock place. Only small gameplay flowbreaker is the airstrike room.The airstrike room is accessable from 2 sides and the airstrike will happen 40 seconds after the button got activated, so there is enough time for you to kill the original activator and rescue yourself.Map is designed for about 4-8 players.For more information, check the Layout at the bottom. Pics: - - - - Quote
Taylor Swift Posted April 30, 2005 Report Posted April 30, 2005 Too Simple made. Repeating textures over and over again. Quote
InsaneSingingBlender Posted April 30, 2005 Report Posted April 30, 2005 clit bang the orange is wayyy too repetitive for me. since the wpoly limit is way low make up for the extra detail you could have with different textures and stuff. Quote
mike-0 Posted April 30, 2005 Report Posted April 30, 2005 your lambda is backwords on the bottom screen Quote
Tequila Posted April 30, 2005 Report Posted April 30, 2005 I can't believe you named the map after that advert. Quote
DaanO Posted May 1, 2005 Report Posted May 1, 2005 It needs more detail in textures, layout doesn't have to be a problem. Quote
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