will2k Posted July 25, 2018 Author Report Posted July 25, 2018 @Radu just to let you know that your earlier suggestion to make the football field fence fortification as a side quest, is being currently implemented the kids are gonna be happy Radu and maxlevelboi 2 Quote
Radu Posted July 25, 2018 Report Posted July 25, 2018 16 minutes ago, will2k said: @Radu just to let you know that your earlier suggestion to make the football field fence fortification as a side quest, is being currently implemented the kids are gonna be happy Haven't played Dying Light, but I might just get it to try out your campaign when it's done. will2k 1 Quote
will2k Posted August 22, 2018 Author Report Posted August 22, 2018 A dark underground warehouse you say? What could possibly go wrong? New areas, part of a side quest that takes the player through and beneath a pet food factory in the countryside. Bonus pic Radu, Roald, blackdog and 3 others 6 Quote
will2k Posted September 12, 2018 Author Report Posted September 12, 2018 September progress update - fresh batch of screenshots Dea, esspho, trevor and 4 others 7 Quote
trevor Posted September 16, 2018 Report Posted September 16, 2018 From the few hours I've played dying light this made me think this was the official map at first for some moments. So amazing to see this hard to give any criticism of any kind. Then again I'm still a bit new so my eyes are untrained. Quote
will2k Posted September 17, 2018 Author Report Posted September 17, 2018 13 hours ago, trevor said: From the few hours I've played dying light this made me think this was the official map at first for some moments. So amazing to see this hard to give any criticism of any kind. Then again I'm still a bit new so my eyes are untrained. Thanks. My aim is to have this custom campaign feel like a continuation of the main game in terms of visuals and story/quest. trevor 1 Quote
will2k Posted September 18, 2018 Author Report Posted September 18, 2018 Spicing things up and implementing dynamic weather variation/change: Storm/heavy rain Cloudy/overcast Clear/sunny Hours logged on the developer tools: around 800 hrs and still going Dea, Squad, blackdog and 2 others 4 1 Quote
blackdog Posted September 18, 2018 Report Posted September 18, 2018 Wow, that’s a lot! More than I played CSGO lol You progressed apparently so quickly that I would have never thought you spent all that time developing. Wish I had the game to play test your campaign will2k 1 Quote
Radu Posted September 18, 2018 Report Posted September 18, 2018 5 hours ago, will2k said: Hours logged on the developer tools: around 800 hrs and still going Day 274, they still haven't noticed that I stopped coming in the office to work. will2k and blackdog 1 1 Quote
will2k Posted September 26, 2018 Author Report Posted September 26, 2018 Gas prices are gonna go up Bonus pic Third and last part of the campaign is underway. trevor, blackdog, grapen and 4 others 6 1 Quote
will2k Posted October 12, 2018 Author Report Posted October 12, 2018 A vineyard and wheat field in the countryside The third and last part of the campaign is progressing; most of this last map is still barebone WIP but some parts are starting to come alive. I'm also creating some custom materials/textures with proper blending masks to be used on the terrain. A new side quest is also under planning. blackdog, esspho, Radu and 3 others 6 Quote
will2k Posted November 11, 2018 Author Report Posted November 11, 2018 Fall/autumn update The 3rd and last part of the campaign is progressing steadily. Most of the new areas are being laid out, blocked, and fleshed out. Scripting the final quest is also making good progress. No solid ETA yet but I'm pushing to have it ready the soonest. Here's a fresh batch of screenshots showcasing the new WIP areas. A functional highway system is being built with proper exits, ramps, signage, barriers, tunnels... One will need the local pharmacy when shitting their pants after a night encounter with an alpha volatile Radu, blackdog and Roald 3 Quote
sethen Posted November 29, 2018 Report Posted November 29, 2018 inspires me to switch from the limited source engine. But overall, love the screenshots that are showing up. Great use of detail and each image looks professional! will2k 1 Quote
will2k Posted December 12, 2018 Author Report Posted December 12, 2018 On 11/29/2018 at 2:15 AM, sethen said: inspires me to switch from the limited source engine. But overall, love the screenshots that are showing up. Great use of detail and each image looks professional! Hey thanks, nice to see you here on the core Once you move on, Source becomes a tedious chore if you ever decide to come back Quote
will2k Posted December 21, 2018 Author Report Posted December 21, 2018 Major winter update Substantial progress on this WIP as many new areas are being developed and fleshed out. Development is going smooth and some serious amount of time is going into this project; I can now see the light at the end of the tunnel (dying light pun intended) New screenshots incoming (still WIP) Radu 1 Quote
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