c0rp3n Posted January 16, 2018 Report Posted January 16, 2018 So here is just a quick showcase for the map I have been working on, still trying to adjust and work on the layout. The sites are still going through renovations and need plenty of work though they seem playable (with bots yes I know) Overview: Spoiler CT Spawn: Spoiler Mid: Spoiler A Site: Spoiler B Site: Spoiler T Spawn: Spoiler Texture / Material Testing: Spoiler maxlevelboi 1 Quote
Swaggernaut Posted January 21, 2018 Report Posted January 21, 2018 Following! really interested to see this c0rp3n 1 Quote
c0rp3n Posted February 14, 2018 Author Report Posted February 14, 2018 So I have reworked a few areas to allow for a higher level of play. Changes: Lowered some walls to allow grenades to be more easily aimed and thrown. Widened some paths so areas are less cramped. Adjusted timings for balance. CT's still arrive around 3 seconds faster but can get punished for pushing too far. Made the bomb sites clearer. Adjusted some cover to make movement and visibility better. No more Orange Dev textures. I should be doing some playtests soon to validate the layout and improve things further. Spoiler Freaky_Banana 1 Quote
Gauss Posted February 25, 2018 Report Posted February 25, 2018 A lot of the map looks very open and will probably lead to mostly long-range fights. While that can work, it's usually supplemented with some close-quarter areas, and the only parts I can see that happening are near your CT spawn. I would work on defining your pathways to the sites a bit more to "constrict" where the players are allowed to be. It almost feels like the map is a giant battlefield but with some walls sectioning it into separate parts. Quote
NikiOo Posted February 25, 2018 Report Posted February 25, 2018 I love these textures! They give you +10 mapping skill when you use them. Other than that it's seems like there's a lot of really long angles on the map. Quote
c0rp3n Posted April 13, 2018 Author Report Posted April 13, 2018 Yes sorry I've been travelling but I have been trying to address this at least and have overhauled lots of areas to provide more natural or synthetic cover. I do need to work into some of the pathways more and improve some of the flow mostly around the mid area but I have made some improvements. I will be posting another larger update soon. Thanks for the comments. Quote
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