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Posted (edited)

Hey guys, been working on this over at gunfire games for a while and we recently released it last year in november. (#recently)

We're now allowed to post stuff about it, so I thought it be cool to do a little art dump on it. I didn't specifically make any assets for this game, but did a lot of level design, art passing, lighting, and general composition. FOS is a game shipped on the Oculus, and was my first serious VR title. It was certainly a challenge working with considerably lower budgets (our target frame time is under 9ms I believe per eye).

 

FOS is a hybrid rogue like with fps and loot based mechanics. It sees you piloting a ship across the galaxy, and running into random threats and encounters, including being able to board other ships that all are randomly generated and unique. As a result our job was to make a lot of puzzle piece type sections that could fit together, and seem continuous and whole.

 

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Edited by The Horse Strangler
Posted

Looks very atmospheric, which is great for VR. Adds to the immersion!

Is there any plans for HTC Vive ? I'd love to play this but Revive currently doesn't mention any compatibility with FOS.

  • 2 years later...
Posted

Did you make this on one of the 2 big U engines?

I've just finished a 2 year stint in VR, specifically wrangling the oculus quest. I'm interested to see how you got 9ms. Is it all mostly static lighting?

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