Serialmapper Posted January 1, 2018 Report Posted January 1, 2018 (edited) I had published the remake of my old map de_alexandra. Here is the workshop link. As you can see, it uses the new dust2 assets and a few custom textures (the rock walls and bomb-site B walls). The radar view doesn't look as pretty as the official maps have, but fulfils its purpose. Some areas maybe are not as detailed as they should be, but too much clutter hurts. There is room for improvement nevertheless. I optimised the map the best i could. The layout may seem a little bit strange and it's focused mainly on a casual game type. Giving the fact that this was one of my first defuse maps ever made, in late 2009, it has some dust2 influences. As player models i used GIGN vs LEET to better match the decals's french writings. Every team has 5 spawn points with a spawn priority of 1, the rest have 2 and 3. I used name places in the nav file , some of them are not really what i wanted, given the limited name places list that csgo has. Any constructive feedback is appreciated. More screenshots are on the workshop, also i invite you to test the map yourself. Edited March 23, 2021 by Serialmapper text_fish, Rad, Roald and 9 others 12 Quote
blackdog Posted January 6, 2018 Report Posted January 6, 2018 I like the detailing quite a lot, I think you did a very good job in dressing this up! Layout wise, from what I can see on the top down and some angles of the shots, reminds me more of dust_pcg than anything… which is good, I mean I think was a good fun map (casual). Serialmapper 1 Quote
Serialmapper Posted June 5, 2018 Author Report Posted June 5, 2018 (edited) today i updated my map, namely i made a little bit fancier radar (thanks to Yanzl's radargen.sbsar) and minor bug fixes(dark props that occured after a csgo update, clipping bugs, etc.). and this was the old version that was refurbished last year Edited June 5, 2018 by Serialmapper Andre Valera, Radu, Grum1x and 1 other 4 Quote
Roald Posted June 5, 2018 Report Posted June 5, 2018 I watched both videos, but havent checked it out ingame so maybe I say stupid stuff. The new design is hella nice! Great improvement there and overall lookimg good. A bombsite seems pretty interesting. B bombsite feels way too complicated in combination with midle and the tunnels. Maybe sinplify some stuff by reducing the paths Quote
RA7 Posted June 5, 2018 Report Posted June 5, 2018 (edited) Will pimp it asap , good work btw.. Edited June 5, 2018 by RA7 Serialmapper 1 Quote
Serialmapper Posted June 6, 2018 Author Report Posted June 6, 2018 (edited) @Roald Since i firstly made it for cs1.6 back in 2009, the map was ported to CS:S then to CS:GO and it's layout had been adjusted several times to balance the gameplay during this years. I had the chance to do so because despite the fact that it has the CT and T spawns too close, or it's somewhat unconventional layout, the map was/is popular on public servers in Eastern Europe, especially Russia, and Ukraine, and as i found out recently, in Brazil. In 2009 it took 4 days to finish it for CS1.6. this is it's first version for CS1.6 Edited June 7, 2018 by Serialmapper Andre Valera, TECHNICKER and maxlevelboi 3 Quote
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