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0kelvin

Goals for 2018?

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21 minutes ago, PogoP said:

Gonna learn some new modelling software. I'm actually starting this year, with Modo. Really gonna push myself out of my comfort zone with the art I'm creating. 

Also, I'm marrying my girlfriend, I proposed last weekend :) And... buying a house. And mayyyyyyyybe might have a kid on the way at the end of the year too. Mental.

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Damn that's a lot of changes coming. Congratulations!!!!

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32 minutes ago, PogoP said:

Gonna learn some new modelling software. I'm actually starting this year, with Modo. Really gonna push myself out of my comfort zone with the art I'm creating. 

Also, I'm marrying my girlfriend, I proposed last weekend :) And... buying a house. And mayyyyyyyybe might have a kid on the way at the end of the year too. Mental.

<3

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Before the end of the year:

  • Improve the quality of de_Opal and try to reach its maximum potential
  • 1-2 small level design projects during the holidays (RTS games??)

2018:

  • New CS:GO map project
  • New UT map project
  • More stuff
  • ???
  • Profit!

 

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  1. Finish up my horror-themed game so I can finally update my portfolio after 3 years of nothing.
  2. Update my portfolio website with more development process screenshots and information.
  3. Create an amazing game (and levels) for another project I'm working on with a great group of people.
  4. Solidify/enhance my skills and practices as a level designer.
  5. Create lots, fail often, learn more.
  6. Get the fuck out of QA and into a designer role.
  7. Hopefully get a little pupper of my own <3

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Be more honest. Procrastinate less. Exercise more, lose a buncha' weight and stick to a more consistent schedule, no more "oops I stayed up until 3 AM again". 

I would love to get some work in the games industry this year... still feels really far away.

Other than that just trying to finish the projects that I start and taking one day at a time. 

 

Edited by nikkoship

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