borgking Posted November 30, 2017 Report Posted November 30, 2017 Hello Guys, I am happy to present my contest entry: The Pre-Release Version of Geothermal. Geothermal is a defuse-mode map set around a geothermal powerplant placed in the cold wilderness of Iceland. Spoiler Download the map on the Workshop:http://steamcommunity.com/sharedfiles/filedetails/?id=1216282878 The maps development will be continued after the contest, and I am happy for any feedback that can potentially help improve its quality. El_Exodus, Roald, Rad and 1 other 4 Quote
Rad Posted November 30, 2017 Report Posted November 30, 2017 This is looking really nice, good job! I am really interested about skybox terrain how did you make it? Quote
borgking Posted November 30, 2017 Author Report Posted November 30, 2017 Thank you! Well, currently the 3d sky consists of only 3 parts: 1. Some displacements with a simple 4way blend material (that I also use in the rest of the map. 2. Four Mountain meshes. These were created using world machine, and then reduced to working ingame meshes, with a shared texture atlas. 3. The lake wich is just one 25px texture as unlitgeneric spread on one func_detail. Simple, but considering the time i spend on it, very efficient. Obviously there is still a lot there, that can be improved, and i will certainly come back to it at a later time. Rad 1 Quote
borgking Posted December 3, 2017 Author Report Posted December 3, 2017 Comming back from vacation I released a small update today to add the missing prop, causing the black boxes. No other changes where made on the map. Quote
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