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Posted

Hello Guys,

I am happy to present my contest entry: The Pre-Release Version of Geothermal.
Geothermal is a defuse-mode map set around a geothermal powerplant placed in the cold wilderness of Iceland.

Spoiler


Middle.jpg.aa7933c4987f66524c0451ac5026aef5.jpgCTSpawn.jpg.dfe6a5cc0eddecda808b8e390acfb23e.jpgCanyon.jpg.f7fe7ca4b4fbe966dcf1ac14c7a36cdc.jpgBombspotA.jpg.757a8a24895f88f4e8544af2945ef24c.jpg

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Download the map on the Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=1216282878

The maps development will be continued after the contest, and I am happy for any feedback that can potentially help improve its quality.

Posted

Thank you!

Well, currently the 3d sky consists of only 3 parts: 1. Some displacements with a simple 4way blend material (that I also use in the rest of the map. 2. Four Mountain meshes. These were created using world machine, and then reduced to working ingame meshes, with a shared texture atlas. 3. The lake wich is just one 25px texture as unlitgeneric spread on one func_detail. Simple, but considering the time i spend on it, very efficient. Obviously there is still a lot there, that can be improved, and i will certainly come back to it at a later time.

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