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CoconutDawg

[RELEASED] de_Summit

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Sure I will, I will happily add rounded corners on places that I feel would work. One thing that bugs me is that the curves (or "arches") in Hammer are blocky still - I haven't found a way to get around this, but it'll do for now! I am mainly focusing on adding buildings etc. now though.

Thanks Once Again!

CoconutDawg

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2 hours ago, CoconutDawg said:

Sure I will, I will happily add rounded corners on places that I feel would work. One thing that bugs me is that the curves (or "arches") in Hammer are blocky still - I haven't found a way to get around this, but it'll do for now! I am mainly focusing on adding buildings etc. now though.

Thanks Once Again!

CoconutDawg

You can use displacements (just block without curves) or props instead of curves, but be careful with lighting between displacements.

Edited by Harry Poster

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Thanks for your comment Harry, I have tried to use these.

But, it's also update time! I have attached screenshots of new additions and I have clipped most of the map so bomb can't be chucked away and so players cannot access areas etc - I have just some small bugs and to add props, and I think I'm done!

One thing that I can't get rid of is this flickering black texture on the ground in middle near sniper's nest - I forgot to attach an image  (soz :() but it seems to be maybe a decal or idk, because I have deleted the floor and redone it all over again for the whole map, tried to find a decal or overlay around it but can't find any, there are esentially no props on it or anything else that I can find. Plz help if possible - Thanks!
Now the screenshots!

Thanks!
CoconutDawg

 

Outside T Spawn

20171127181726_1.jpg.8e758c775742c71b3ac98f2dc8d32f89.jpg20171127181743_1.jpg.f6ffced4f1e62f34abf93ae2582688f9.jpg

Route to A20171127181751_1.jpg.a8bc5f0a5586ed577dd15886c6544262.jpg20171127181800_1.jpg.be97325d1d491ff1e3e7ca0544659275.jpg

Instead of wonky stairs, CT's can now run up the crates or jump on them smoothly (clipping ;))20171127181808_1.jpg.a3857e5c6053c744b6975990d69169c5.jpg

B Site20171127181814_1.jpg.116a0b7658010bbd5c40c72972d28e2b.jpg

B Long

20171127181820_1.jpg.102b7bbc11db106241d1b13b074b3183.jpg20171127181824_1.jpg.fcd6aacc7b82b3c331a4f37ed83b8740.jpg

Middle20171127181832_1.jpg.86e62c7cea3dd561972235c6619c393a.jpg

20171127181839_1.jpg.8bca2c3cb6cd0d057e5b781ac3acbb73.jpg

Added door on A - T's can chuck nades above but door opens so they are not covered by it - OP?20171127181846_1.jpg.307249ae91813d708cfb7bf79d7cf583.jpg

20171127181910_1.jpg.014b52c6c0afbf115b34eb0022e48c31.jpg

Cool screenshot.20171127181934_1.jpg.f4ef8a10de00d75c4c4da051759772b1.jpg

Mmm. Irresistible water...20171127181921_1.jpg.3ec28492be17f995ec619a3203132668.jpg

 

 

Edited by CoconutDawg

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Thank you everyone! I have now completed this map and you should view the first and updated post for more info.

Thank you for all of your help and guidance, I now know much more than I would have without you.

Thanks once again!

CoconutDawg

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