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CoconutDawg

[RELEASED] de_Summit

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Hi Everyone! This map is now complete and ready for submission.

de_Summit is set in Tibet, where Terrorists are conflicting with Tibetan tribes and threatening to blow up religious monuments, and Counter-Terrorists have arrived to stop them.

Steam workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1216438708

Screenshots: (Attached below)

Below the screenshots is my very first post on this topic - see how it started!

Note: Sorry if there is bugs - I had to compile in fast - full wouldn't work!

EDIT: The workshop map was not working - I have now just fixed this problem and so the bots should be fixed too.

Thanks to the Mapcore Community and Everyone that helped me in making this map and to help my skills for future projects.

Thank you once again!

CoconutDawg

5a1fc7d5cdab0_ASite.jpg.80623a08341ad7a3ce778b3dc8626bc5.jpg5a1fc820e45aa_ARoute.jpg.99ca4534376934e69891e8032fbbc686.jpg5a1fc82596b2a_BfromCT.jpg.967a4c5241d1df00eaa791090c329a97.jpg5a1fc82a60481_BLong.jpg.943a9bf1bc0703ad0b82655e80b01c54.jpg5a1fc82daaffa_BSite.jpg.1b366d3ab86a5263f608b0ca32f669a5.jpgMiddle.jpg.f2d958a6f09541321a720575c50f6150.jpg

 

Hi there! This is my entry to the 2017 Mapcore Mapping Competition!

 

Please jump to the later posts for the latest updates on this map (I have attached the latest one of 10.10.17 here)!

 

First, this is the very first map I have ever made in Source and so I would like to receive as much feedback as possible, so my future maps can be better and more exciting!

 

Map Story

Terrorists are conflicting with Tibetan tribes and have threatened to detonate religious monuments and landmarks. Terrorists have been spotted nearby a Tibetan village and a local police force have been deployed to stop them. Don't let Tibet's culture go down in history!

 

Workshop Link

[Click here to go to workshop page]

Map is a 5v5 defusal objective.

PLEASE NOTE: I AM STILL WORKING OUT HOW TO MAKE GOOD RADARS, I WILL MAKE A BETTER ONE LATER ON

Enjoy! :D  [IMAGES BELOW]

 

 

 

 

Edited by CoconutDawg

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Hi RA7,

Thank you for the feedback as it helps to further refine my map. My map is currently work in progress and so I have been focusing heavily on refining the level and increasing the quality and detail. I am now beginning to make it more 'village-like' and adding in surroundings to create a dynamic environment.

Thank you very much still for this feedback as I will apply this to my map, and anyone who has feedback, please comment below.

Thanks!
CoconutDawg

Edited by CoconutDawg

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UPDATE: Have added new props and made more buildings, created displacement and replaced double doors with a wall. A ramp to a box is behind it so T's can jump scout - while doing this though, unless crouching, their head is visible - could feedback be given on this?

Have not attached photos as I will include more at a later date, when additional progress has been made.

Thanks!
CoconutDawg

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UPDATE: Have added more visual details, fixed up displacement problems and have edited the mid box too. I have added quadruple doors between mid and Bombsite B (right side, might swap letters) and added some more door ways and scenery around the map to make it feel like a real village (although this hasn't been done much yet, since I am focusing mainly on my core map.

Check out some photos here!

Thanks!

CoconutDawg

20171105151825_1.jpg.2d4ed97b58e43c6f42981f44ec121381.jpg20171105151818_1.jpg.8ee9dafe4cf13ae578911b9b122f5fe3.jpg20171105151847_1.jpg.c2bae7daca0b526c7e3baa0138604bf0.jpg20171105151859_1.jpg.7141ff99ee4bbbd7b06be7c670f76f4d.jpg20171105151955_1.jpg.e792ad7612c3b65b8d66ee365fc89506.jpg20171105151946_1.jpg.289371ac532415a67ef154c3e3695913.jpgde_Summit_radar.jpg.43f77af618dea2f2256da11ee3a3631f.jpg20171105151926_1.jpg.9a5effd7c58bfe6c092bbee4893da1eb.jpg

Edited by CoconutDawg

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Hi everyone,

I just wanted to say that if anyone else has feedback that they'd like to give me, please comment as it helps to make this map and my future maps better! I am still making my map but it is mostly visual improvement and also the surrounding areas.

Thanks!
CoconutDawg

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Hi Everyone!
UPDATE: I have continued to refine the map again and have included screenshots of new features. I have also created a new radar which I still have to edit slightly, but is for the most part done.

Thanks!
CoconutDawg

20171109170040_1.jpg.a9b9c929da0c87c3b4828c970f695c35.jpg20171109170016_1.jpg.a780f4f8b9423036d04a75b1b1dacc8b.jpg20171109170005_1.jpg.526e25c1473b97b8b0447744a64be029.jpg20171109165949_1.jpg.8f2e3ef85820ba54d5db95e19adb5a05.jpg20171109170023_1.jpg.8353b3376f8e2bfaca5045f979153387.jpgde_Summit_radar.jpg.060fb068ac73b00f46e469efa900c3be.jpg

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Looks nice man. Can i suggest rounding off the corners on some those walls, something to break up the underlying blockyness. 

Perhaps vary the texture/colour themes in each part of the map to make areas more identifiable. The detailing looks great keep it up!

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Thank you very much braindeer! I wanted to ask if you had any suggestions on specifically how I could make it less blocky; I am currently making more buildings etc. but I have received this feedback before also. Your (or anyone's) feedback is greatly appreciated.

Here's a sneak peak or some new changes;

Thanks!
CoconutDawg

20171111141935_1.jpg.809643826631099436b46986bd5f2a27.jpg20171111142005_1.jpg.1c0f84f942246ce28eb04fffc9824ed3.jpg20171111142012_1.jpg.5f1806d3504216a925a9ead2c0c6c550.jpg

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The 3D Skybox monastary is fantastic! The detail on it is really great. I really think you really have something going here as far as the overall theme and aesthetic. I think the layout could use some additional work in variety and definition. Perhaps some height variance? Keep it up!

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This is looking great! 

Just wondering about the middle pathway that runs north to south in between the two bomb sites. Was the reasoning to that to provide both teams a method to quickly scoot around behind the others' defense?

I'm wondering if you could increase tension on the map and drive players to each other faster by not having that central path?

But that's totally up to you! Just thought I'd mention it :)

It's looking awesome and yeah that skybox is A++++ haha

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Hi Jax0 and everyone!

Thank you for your feedback so far. I have taken on board this advice and through brainstorming (although it's late lol) I have edited the layout. Before and after image is attached below:

b4aft3r.png.94938ac9d2a29426c360692e653e6999.png

Advantages of new layout:

  • Simpler
  • Terrorists cannot gain control as easily (via middle path that I removed, Thanks Jax0!)
  • B is longer by a couple of milliseconds (it helps to balance timings)
  • CTs can now drop down from sniper's nest to mid
  • Long A only has 2 routes now (left or around the bell tower ie right, also A is on the left but I am planning to switch around letters)
  • CTs have now similar timings to both Bombsites

Let me know what you guys think! I am making it less blocky, don't worry!

Thanks again!

CoconutDawg

Edited by CoconutDawg

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Update time! Been doing some other stuff but have made some sure progress.

Buildings are going great, most of them have decals already and dimensions are good - just a matter of going up and rounder now! Also got a lot more props now in the level and are adding more.

Pictures attached! Let me know what you guys think!

Thanks!

CoconutDawg

New Apartments!

20171123194447_1.jpg.d679def28bc76b3c48da0a7d3dda9223.jpg20171123194453_1.jpg.ad8d554601f0515305bcc0d29943348a.jpg

Now with chickens! And their crates that they broke out of...20171123194504_1.jpg.ba048fd5492ffc00bd945cc4a04f3c5f.jpg

New, better and improved skybox!20171123194511_1.jpg.fbe1c95dc099b77f65538c1e4b0c3a7b.jpg20171123194516_1.jpg.942529f4d9c701b04460561b1283c53d.jpg20171123194526_1.jpg.b7d4eee2425c55d7df706f4c641a290f.jpg20171123194536_1.jpg.cd68ce4e3be9c24e126c26c3421d53d5.jpg20171123194609_1.jpg.67de98d8d945212c2ab9dd82b56a9780.jpg

Custom texture! xD20171123194612_1.jpg.aff6705d708a925765cedf240e37bb43.jpg20171123194713_1.jpg.eaace4582650d415fbf100614a8f472a.jpg

Custom textures!20171123194723_1.jpg.3491b6e4f5e5aaa7762ad4c88f8ee50d.jpg20171123194729_1.jpg.77598a067b5cf38ae423273b58631c90.jpg

Alleyways so it feels realistic.20171123194745_1.jpg.b75278c4d495f3e3f9a8b147c58f79da.jpg

A closer look.20171123194754_1.jpg.b2ecded005884bf0c6323170780480fd.jpg

Dat water dou.20171123194817_1.jpg.281de009b218fd9a0171bfc344f0659b.jpg

 

 

 

 

 

 

Edited by CoconutDawg

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