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Posted
On 29-11-2017 at 10:15 AM, leplubodeslapin said:

@Roald Could you try to configure one of your light_spot with a linear falloff

100_percent_linear.png

Like this one for example :

 JvvRxGS.png

And also, another one with this :

Linear : 50
Quadratic : 1

(Not entirely sure it would be better, just curious)

The constant 0 linear 1 quadratic 0 is alot better thanks!!  I will use that alltrough the map

Posted

Well I do not have much time unfortenatly. Working on  the radar atm and hopefully I can compile the map tonight afther work so I can upload it to the workshop in time for the contest :rolleyes: 

Posted (edited)
On 30-11-2017 at 5:10 PM, RA7 said:

Good LUCK!!

Thanks but not going to make it. I hate deadlines haha. I have some problems with my PC and overworked and blabla so instead of stressing I will leave it for what it is, give the others a bigger chance :lol: and continue on my own pace while having fun and joy working on the map instead of stressing my ass off. I am glad I got this far in such a short time anyways and I would be glad if I can publish a playable version soon for a playtest. 

Edited by Roald
  • 1 month later...
Posted (edited)

I used a similar sky texture in one of my maps a few years ago. In the picture are the settings that i used for the light_environment to better match the angle and the colour of the light. That sunset light will look pretty on those white walls. Give it a try if you want.

brightness 244 146 113 60

ambient 143 176 214 300

toroald.JPG

Edited by Serialmapper
  • 2 weeks later...
Posted (edited)

So I was looking at my overview and thinking about some feedback I recieved on the workshop and some ideas came up in mind.

It hasn't been playtested by anyone so it might be hard to judge, but what about reconnecting the midle entrance for T's in the midle of the mid path so they are further away from A (which has 2 entrances to the site) and closer to B (which has only 1 entrance). Also some guy found the CT paths to A too complicated so what about reworking it like I did on the overview? the red 'X' is a removed path and the green 'O' is a new connection. 

old:

glr2PY6.jpg

new concept:

r8TcNsO.jpg

Edited by Roald

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