Roald Posted October 25, 2017 Report Posted October 25, 2017 (edited) Hello Mapcore, I have been working on this map 'Burg' as a side project besides de_avalanche which is my first entry of the Mapcore's Mapping Contest. I have experienced some blockades on Avalanche on different parts of the project which made me work on this new concept named de_burg which is my second entry for the Mapcore's Mapping Contest. Not sure if I am able to finish this in time but atleast I will have a start for afther the contest if I won't Preparation: Somehow I got bumped into this Castle in Austria (Hochosterwitz): By Accidant I also ran into this castle which I used as another reference (Hohenwerfen): I managed to find a map of the Hochosterwitz castle and created a layout from the original overview of the castle: My original idea was bombsite B to be the Garden you can see in the first refernece picture. While creating the layout in hammer I lacked in space and ideas to create cover for the bombsite, so I created a more kind of Castle Yard: I still have to create the other half of the map including bombsite A which will be a fusion of both castles with this Hohenwerfen yard as a main reference: Latest progress: Edited October 25, 2017 by Roald gav, Squad, Tokit and 6 others 8 1 Quote
RaVaGe Posted October 25, 2017 Report Posted October 25, 2017 pls rename to de_bhurg. blackdog 1 Quote
Roald Posted October 25, 2017 Author Report Posted October 25, 2017 51 minutes ago, RaVaGe said: pls rename to de_bhurg. Why? Look at the mini map of the actual castle number 15: Innerer Burghof. Quote
RaVaGe Posted October 25, 2017 Report Posted October 25, 2017 5 hours ago, Roald said: Why? Look at the mini map of the actual castle number 15: Innerer Burghof. Because this guy would appreciate. Roald, JimWood, esspho and 1 other 4 Quote
Squad Posted October 25, 2017 Report Posted October 25, 2017 5 hours ago, Roald said: Why? Look at the mini map of the actual castle number 15: Innerer Burghof. de_hurgbof? JimWood, poLemin, Radix and 1 other 3 1 Quote
blackdog Posted October 25, 2017 Report Posted October 25, 2017 Great stuff! Congrats! In the last screenshot are you highlighting a sneaky route I take. Boost to eg on the rocks and then climb over wall? Roald 1 Quote
Roald Posted October 25, 2017 Author Report Posted October 25, 2017 51 minutes ago, blackdog said: Great stuff! Congrats! In the last screenshot are you highlighting a sneaky route I take. Boost to eg on the rocks and then climb over wall? Thanks! Yeah its a dropdown from T midle to B main and vise versa a boost. The liana is climbable like a ladder but perhaps I create some more obvious jumps to climb up Quote
RA7 Posted October 26, 2017 Report Posted October 26, 2017 (edited) Sweet :-) Btw this map screams for a ghost or such Edited October 26, 2017 by RA7 Roald 1 Quote
JimWood Posted October 27, 2017 Report Posted October 27, 2017 23 hours ago, RA7 said: Sweet :-) Btw this map screams for a ghost or such Sp00ky Halloween map Roald and RA7 2 Quote
Roald Posted November 10, 2017 Author Report Posted November 10, 2017 (edited) First iteration of the other bombsite. I have been struggling on this one for a long time and tried different stuff. It was quite hard because of the many entrances it would have but I hope I managed to create something that could work. Last thing to create it the path form this bombsite to CT spawn / CT mid and the layout is ready for a playtest. Edited November 10, 2017 by Roald Mr.Yeah!, JimWood, blackdog and 2 others 5 Quote
blackdog Posted November 13, 2017 Report Posted November 13, 2017 Great progress, congrats. also just saw this and the name of your map came back to mind Roald 1 Quote
Roald Posted November 13, 2017 Author Report Posted November 13, 2017 Thanks! Yeah I have seen that one. Its pretty cool but a litle small. Perhaps I can use some ideas Quote
Roald Posted November 27, 2017 Author Report Posted November 27, 2017 Gauss, grapen, JimWood and 2 others 5 Quote
Andre Valera Posted November 29, 2017 Report Posted November 29, 2017 Props for going night time Roald 1 Quote
leplubodeslapin Posted November 29, 2017 Report Posted November 29, 2017 @Roald Could you try to configure one of your light_spot with a linear falloff Like this one for example : And also, another one with this : Linear : 50 Quadratic : 1 (Not entirely sure it would be better, just curious) maxlevelboi and Roald 2 Quote
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