Radu Posted October 12, 2017 Report Posted October 12, 2017 A bomb defusal map set in the city of New Orleans. Terrorists are on a mission to cause mayhem in the french quarter. This map has been designed as part of a personal 11 days level design challenge. Therefore it is still very much rough around the corners. However, if sufficient people show interest, I will consider bringing it to current operation visual standards. Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=1166508001 El_Exodus, slavikov4, Furiosa and 6 others 9 Quote
MadsenFK Posted October 12, 2017 Report Posted October 12, 2017 I would love to see this with some nice ass visuals! Radu 1 Quote
Zimuus Posted October 12, 2017 Report Posted October 12, 2017 Needs a giant burger model in the background :^) Maybe you could take some L4D2 The Parish textures and models into this map, would definitely help since they are both based in New Orleans! Radu 1 Quote
will2k Posted October 13, 2017 Report Posted October 13, 2017 the map base is already there, go for it . You can get some inspiration from Mafia III's French Quarter rendition, they did a nice job on the theme Good luck FMPONE, Radu and Squad 3 Quote
blackdog Posted October 13, 2017 Report Posted October 13, 2017 (edited) Like I said on Twitter, I love the skybox. Would love to see the map fully dressed: its quite original setting I think. Only thing seems a bit flat in terms of height variation, might be a very flat city but think CS maps need some (and luckily they don’t need extreme variation). Maybe you want to first play test to see how much you want to invest on it? (Have you had time to play test over the challenge time span?) Edited October 13, 2017 by blackdog Radu 1 Quote
Radu Posted October 13, 2017 Author Report Posted October 13, 2017 @will2k Thanks for reminding me of that game! I'll look into it for some studies. @blackdog I did have a playtest for the initial blockout. It brought up a lot of issues which I corrected during the following days. I haven't tested the new version yet, but it's scheduled for next week. The city is indeed flat, but I think there is sufficient height variation in the map. You should really load it up in game and check it out. Here's a bonus image from the first playtest: El_Exodus 1 Quote
El_Exodus Posted October 13, 2017 Report Posted October 13, 2017 Really impressive how far you took this project in that short amount of time. I probably wouldn't be able to pull this off. Radu and Beck 2 Quote
Radu Posted October 13, 2017 Author Report Posted October 13, 2017 @El_Exodus Thanks, but I feel like I owe a lot to Alex Galuzin for coming up with this challenge years ago: http://www.worldofleveldesign.com/categories/level_design_tutorials/how-to-create-playable-level-design-in-11-days.php I just adapted it to fit with the cs:go level design workflow. Mr.Yeah! 1 Quote
blackdog Posted October 13, 2017 Report Posted October 13, 2017 3 hours ago, Radu said: @El_Exodus Thanks, but I feel like I owe a lot to Alex Galuzin for coming up with this challenge years ago: http://www.worldofleveldesign.com/categories/level_design_tutorials/how-to-create-playable-level-design-in-11-days.php I just adapted it to fit with the cs:go level design workflow. I remember finding that as well in the past couple years when I was reading his stuff and watching some of his videos. I might have even attempted starting the challenge but clearly didn't get far :/ Also, starting Steam now to download the map and have a run around Radu 1 Quote
Tynnyrimpi Posted October 18, 2017 Report Posted October 18, 2017 Why do people only care about visually good maps here? Quote
Vaya Posted October 18, 2017 Report Posted October 18, 2017 30 minutes ago, Tynnyrimpi said: Why do people only care about visually good maps here? huh? not sure what you mean? Radu's focus has purely been gameplay until this point Radu 1 Quote
Radu Posted October 18, 2017 Author Report Posted October 18, 2017 On 10/18/2017 at 3:53 PM, Tynnyrimpi said: Why do people only care about visually good maps here? People care about first impressions. You need to put some effort into presentation. El_Exodus and Mr.Yeah! 2 Quote
Jiro Posted October 19, 2017 Report Posted October 19, 2017 The Feeling is awesome viewing the screenshots. This pinkyBlue sky give a very nice 70's feeling. Radu 1 Quote
Joeganaut Posted October 20, 2017 Report Posted October 20, 2017 Love the mood and atmosphere. That skybox is sweet! Nice Job Radu 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.