SmurftYours Posted October 9, 2017 Report Posted October 9, 2017 (edited) Hey guys! I've been working on a CSGO Mafia minigame map (like the mafia party game) for a significant amount of time now. The map is a unique experience in CSGO, which has a fully scripted and engaging mode of cinematic gameplay that is very different to other minigame maps. The map heavily utilizes advanced entity work, as well as vscript, to deliver gameplay that some may think was not possible to achieve in CSGO. I have not really shown much of it, besides some friends and am trying to catch some people’s attention for a future playtest. Here are some screenshots of many of the features of the map (all critical gameplay functions have been created at this point, and I'm just starting to transition my focus toward art, so please excuse the dev textures). If you're not sure what Mafia (the party game) is, then I'd recommend reading a little bit about it or all of the following could be a little confusing. Here is a video and some recent screenshots of the map (some of which are considerably older than others). 1.Lobby 2. Ready room (grey circle area) 3. Ready room vote panels, timer, and number of players in ready room 5. Pre-game holding cell (where the players are transported and assigned their role and player number) 6. Start Night 7. Night for town players 8. Night area for Mafia 9. Night area for doctors 10. Night area for detectives 11. Start of Day 12. A typical day circle ( the position and number of chickens reflects how many individuals are in the ready room, with positions and angles being dynamically adjusted) 13. Example of a player who was murdered during the night (role is revealed) 14. Post-vote / pre-execution camera These are just a handful of still shots that demonstrate some of the basic gameplay elements. As a supplement, here is a basic list of the features that are currently present in the map! 1. Lobby with included tutorial presentations (will be adding supplemental audio recordings) 2. A ready-room system where players can join an isolated environment that queues them for playing in the upcoming round. This room keeps track of numbers of players as well as prompts players with the choice to start a classic or custom game (continuing to prompt additional questions in custom games, and even more questions if players choose to add modifiers!) 3. Pre-game player holding cells that isolate players from one another. These cells also instruct players as to which player they are and what role they will be playing! 4. A completely scripted camera experience. Upon the start of a match, players will no longer have to walk around and will get to enjoy a completely scripted sequence of camera changes (positions and angles) which will show them whats going on throughout the different stages of the match. 5. The ability for dynamic matches between 8-16 players! Each game will have its number of roles adjusted for optimal play as well as defining the town circle dynamically to the number of players! 6. Day-time voting system, so players can decide to execute players that they believe are on the mafia team. This system is player controlled taking input from each player to select whom they wish to vote against. 7. Night-time role systems. If you are a mafioso, doctor, or detective, then you'll get to do stuff at night! Each role has their own actions, and the mafia collectively vote against the player(s) which they wish to assassinate. 8. A dynamic day and night system! Yes the color of the sky changes as time passes. So do the shadows. These are just a very short list of some of the most important features, as a full list would be rather long and not very intuitive as to what different features actually are. If you have any questions or comments feel free to fire away! After that, I will be having a private 8 player play test. Which will be proceeded by an 16 player invitational playtest. If you're interested in helping me iron out the last few wrinkles and getting to join in on my map before it reaches its final release, let me know! TLDR; lol sorry for the long post! Edited October 10, 2017 by SmurftYours Freaky_Banana, Squad, leplubodeslapin and 10 others 11 2 Quote
leplubodeslapin Posted October 9, 2017 Report Posted October 9, 2017 Sounds like this card game (werewolf) Could be great I'd love to try it ! Quote
Pampers Posted October 9, 2017 Report Posted October 9, 2017 I think it is like the game you played in real life as a kid hehe Quote
'RZL Posted October 9, 2017 Report Posted October 9, 2017 Yeah, that's it. Here is a description of the Mafia (party game) from wikipedia: Quote Mafia, also known as Werewolf, is a party game created by Dmitry Davidoff in 1986[2] modelling a conflict between an informed minority, the mafia, and an uninformed majority, the innocents. At the start of the game, each player is secretly assigned a role affiliated with one of these teams. The game has two alternating phases: night, during which the mafia may covertly "murder" an innocent, and day, in which surviving players debate the identities of the mafia and vote to eliminate a suspect. Play continues until all of the mafia have been eliminated or until the mafia outnumbers the innocents. I'd also love to give it a try! Radu 1 Quote
SmurftYours Posted October 10, 2017 Author Report Posted October 10, 2017 Original post updated to include a video of the map. Quote
SmurftYours Posted October 16, 2017 Author Report Posted October 16, 2017 New video of ending sequences! 'RZL and Fnugz 2 Quote
Spherix Posted October 17, 2017 Report Posted October 17, 2017 Great to see new game modes with Vscript How did you manage that UI to show up? Not being able to customize UI was the main reason I dropped my custom game mode projects. Quote
SmurftYours Posted October 17, 2017 Author Report Posted October 17, 2017 All of the "GUI" in the map is handcrafted with brushes and textures. Took a lot of tweaking to get everything looking good, and a lot of script code to get everything to be dynamically adjustable. Quote
Spherix Posted October 18, 2017 Report Posted October 18, 2017 Ahh that's what I was afraid of. This works cause your camera setup is fixed, correct? I used to work on gamemodes like control points, king of the hill, etc. And some of them required new ways of communicating score. Sadly, tying a giant UI panel to all players isn't an option when actively playing haha. Nice job regardless! Quote
SmurftYours Posted October 24, 2017 Author Report Posted October 24, 2017 The cameras are indeed fixed. Quote
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