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Zelda: BotW - Open World level design

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Really good read:

http://www.blog.radiator.debacle.us/2017/10/open-world-level-design-spatial.html

 

 

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Oh and btw, if you're one of those PC Master race bros and never played this game, you are doing yourself a major disservice. 

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I loved this game so much, and the level design was incredible. It was a pleasing middleground of "fuck I am missing everything, where am I", and "follow the blue line to objective". The item breaking system could be frustrating at times, and didn't really make sense from a gameplay perspective. Also, the framerate really took away from the experience for me, because I kinda got this feeling of nausea (like when the movies have those choppy shots of treelines). Anyway, I don't really blame them, they had to work with rudimentary hardware and make the game look as great as it did.  Definitely a 9/10 if these things weren't present.

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