-HP- Posted October 5, 2017 Report Posted October 5, 2017 Really good read: http://www.blog.radiator.debacle.us/2017/10/open-world-level-design-spatial.html Oh and btw, if you're one of those PC Master race bros and never played this game, you are doing yourself a major disservice. Izuno, Mazy, FMPONE and 3 others 6 Quote
Tisky Posted October 6, 2017 Report Posted October 6, 2017 I got a Wii-U somewhere. Maybe i should pick this up Quote
Daze Posted October 9, 2017 Report Posted October 9, 2017 BOTW is definitely one of the finest examples of good open world level design I've ever played! Quote
Interfearance Posted September 7, 2019 Report Posted September 7, 2019 I loved this game so much, and the level design was incredible. It was a pleasing middleground of "fuck I am missing everything, where am I", and "follow the blue line to objective". The item breaking system could be frustrating at times, and didn't really make sense from a gameplay perspective. Also, the framerate really took away from the experience for me, because I kinda got this feeling of nausea (like when the movies have those choppy shots of treelines). Anyway, I don't really blame them, they had to work with rudimentary hardware and make the game look as great as it did. Definitely a 9/10 if these things weren't present. Quote
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