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MadsenFK

[CS:GO] [WIP] Woods

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I dipped from the contest with my map Lookout since I wasn't really happy how it turned out. The layout and gameplay was pretty good, but the aesthetics wasn't really what I wanted.

So I couldn't really just scrap the layout could I? Of course not. I recreated the Lookout layout, but that map will be continued once I'm done with this next one.

SO HERE I PRESENT TO YOU... THE 35TH MAP I'VE DONE THIS YEAR! (or somewhere around there)

I have a way better image on how I want this map to look (got some references and shit), where as Lookout was more just made up things I thought looked good.

DOWNLOAD

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Edited by MadsenFK

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Not sure about the name so far but there is little detail added so maybe the structure will suit it better later. The layout however looks really nice, I especially love the simplistic yet unique B site. Having the sewer(?) line run through it is really cool. Most bomb sites are fairly flat masses of land where this changes that up a bit.

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I suggest you to watch out with the many small pillars you used on both bombsites. I think they can cause some odd fighting if you get me.. and since the bombsites provides the most action I think it would be smarter to first place some good functional tactical cover spots. 

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33 minutes ago, Roald said:

I suggest you to watch out with the many small pillars you used on both bombsites. I think they can cause some odd fighting if you get me.. and since the bombsites provides the most action I think it would be smarter to first place some good functional tactical cover spots. 

Noted.

1 hour ago, Zimuus said:

Not sure about the name so far but there is little detail added so maybe the structure will suit it better later. The layout however looks really nice, I especially love the simplistic yet unique B site. Having the sewer(?) line run through it is really cool. Most bomb sites are fairly flat masses of land where this changes that up a bit.

Well I'm glad you like it. The name is temporary right now, so once I'm more into the detailing stage I will change the name for sure.

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Released an update on the workshop.

I reverted the map back to the original layout. I don't know what the fuck I was thinking when I changed it to the Lookout layout, but I learned a couple of things yada yada yada so I promise I won't do the same mistake again :)

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Quick update released on the steam workshop. Been trying to listen to feedback, so most areas on the map have changed some way.

  • Instead of a doorway for CT Mid entrance, there is now a "snipers nest" which also leads to a drop down to B connector
  • I tweaked the cover on Bombsite A, because of detailing reasons and also because I didn't really like how the cover was placed (I know, functionality over aesthetics, but fuck me I was absolutely dead in terms of ideas)
  • Bombsite B got some more cover, not much else
  • More pretty stuff everywhere

I'm pretty happy with the layout as of right now. Timings are pretty good and the map feels pretty good to me, so please do me a favor and test the map out yourself and give me your opinion.

Thumbnail 1.jpg

Bombsite B.jpg

T Mid Staging area.jpg

B Connector.jpg

CT Spawn.jpg

radar_preview.jpg

Edited by MadsenFK

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