Bluestrike Posted May 17, 2005 Author Report Posted May 17, 2005 That would be because I cleaned up the directory when hlctf1.4 was released. I suppose Mr Newpunks reply was based on that one working screen. For 1.5 I'm redoing some stuff and experimenting with new textures. Quote
PhilipK Posted May 17, 2005 Report Posted May 17, 2005 great improvement on this one. latest screens looks very good imo. nice to not have the two buildings identical. Quote
DaanO Posted May 17, 2005 Report Posted May 17, 2005 Much better already. But i think your level has to much of that one generic gray texture. Quote
Evert Posted May 19, 2005 Report Posted May 19, 2005 First and last of your latest batch are very nice. Pic 2 isn't special at all though, esp the lamps look boring. Quote
DanielAragon Posted May 20, 2005 Report Posted May 20, 2005 the second pic reminds me of two betreyals from halo 1 right before you end that level, you go through a similar hall Quote
mike-0 Posted May 30, 2005 Report Posted May 30, 2005 i just played it, pretty nice, really fun Quote
Marcos Posted May 30, 2005 Report Posted May 30, 2005 Great improvments! Outside could just some more diffrent lighting tho Quote
Nysuatro Posted May 30, 2005 Report Posted May 30, 2005 Wauw nice Your map is very nice. I like the theme. I hop wel will play the map very soon Quote
ReNo Posted May 30, 2005 Report Posted May 30, 2005 You really capture the combine style in the updated combine base. Huge improvement there, and good work elsewhere too. Quote
|FRITZ| Posted May 31, 2005 Report Posted May 31, 2005 I really dont like the whoring of the point_spotlights, and the repetitive architecture. But still, it's very nice. Quote
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