JorisCeoen Posted November 2, 2017 Report Share Posted November 2, 2017 This looks extremely interesting, one of the few visually impressive entries so far! Just one thing (judging from the props): Don't make props that are readily available in the game. Most are starting to become HR, and the metal rope-roll for instance are props you could maybe skip on to spend the time on other, more important hero assets or something. But yea, it looks extremely detailed and top-5 worthy so far keep it up! badtRIP 1 Quote Link to comment Share on other sites More sharing options...
RA7 Posted November 3, 2017 Report Share Posted November 3, 2017 On 28-9-2017 at 11:20 AM, Roald said: Custom assets and detailing looking cool!! I agree on the ivy in the tunnel: it doesnt fit the dutch atmosphere. If you want some foliage you better use mos instead. Is any of you dutch? I am and I am proud u guys took a place in the Netherlands, BUT our language is kinda .... IF u guys think its smart/fitting to use the location of your reference as mapname: I suggest to use a english translation instead and name it 'Northfield'. Personally I think you guys are better off naming your map based on the theme and background story so once you read the title you get a idea or glimp of where the map is located at. It could help for you guys to pick one location and target and go for it I guess since u guys have so many ideas. Anyways nice progress keep it up! /hijack You Dutch too? //hijack Quote Link to comment Share on other sites More sharing options...
badtRIP Posted November 3, 2017 Report Share Posted November 3, 2017 15 hours ago, JorisCeoen said: This looks extremely interesting, one of the few visually impressive entries so far! Just one thing (judging from the props): Don't make props that are readily available in the game. Most are starting to become HR, and the metal rope-roll for instance are props you could maybe skip on to spend the time on other, more important hero assets or something. But yea, it looks extremely detailed and top-5 worthy so far keep it up! Thanks You. We really appreciate every comment we will try to do the best, although time is not enough. Quote Link to comment Share on other sites More sharing options...
Roald Posted November 3, 2017 Report Share Posted November 3, 2017 (edited) 9 hours ago, RA7 said: /hijack You Dutch too? //hijack Hellyeah! Oke lets stop this hijack sorry guys! Great looking map so far Edited November 3, 2017 by Roald RA7 1 Quote Link to comment Share on other sites More sharing options...
yobaHD Posted November 5, 2017 Report Share Posted November 5, 2017 Because im to lazy to compile, you'll get a screenshot made inside the SDK. hoistenize, RA7, Lg2K and 4 others 7 Quote Link to comment Share on other sites More sharing options...
Lg2K Posted November 11, 2017 Author Report Share Posted November 11, 2017 Detailing update 3 A couple of pictures from one of the areas I've detailed last month. (started detailing this area November the 3rd) Roald, Freyja, RA7 and 11 others 14 Quote Link to comment Share on other sites More sharing options...
RA7 Posted November 12, 2017 Report Share Posted November 12, 2017 Oow nice atmosphere.... Quote Link to comment Share on other sites More sharing options...
CuervoSp Posted November 13, 2017 Report Share Posted November 13, 2017 Looks really nice, good job! Quote Link to comment Share on other sites More sharing options...
badtRIP Posted November 13, 2017 Report Share Posted November 13, 2017 On 11/12/2017 at 3:54 AM, RA7 said: Oow nice atmosphere.... 6 hours ago, CuervoSp said: Looks really nice, good job! Thanks You! Quote Link to comment Share on other sites More sharing options...
Andre Valera Posted November 29, 2017 Report Share Posted November 29, 2017 2017 cpl_mill vibes Warehouse theme is always a lot of fun to work with, my only complaint would be about the overall lighting and how it might take away from the grungy, forgotten, overgrown environment you set out to create. Randomly thought of DM_Powerhouse and just how much lighting exponentially complicated each area within that map. Night, Dusk, Dawn maps seem harder to pull off since getting those main/fill/accent lights just right is so important Vaya and badtRIP 2 Quote Link to comment Share on other sites More sharing options...
gav Posted November 29, 2017 Report Share Posted November 29, 2017 (edited) Looks great. great atmosphere Edited November 29, 2017 by gav badtRIP 1 Quote Link to comment Share on other sites More sharing options...
badtRIP Posted November 30, 2017 Report Share Posted November 30, 2017 Unfortunately, we will not be able to finish the map within the deadline. But we will continue to work on our map, and hope that by the end of December it will be completed. Good Luck to everyone who enter ! JorisCeoen and Lg2K 1 1 Quote Link to comment Share on other sites More sharing options...
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