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Lg2K

[CS:GO][WIP] de_Noordveld

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De_Noordveld

De_Noordveld is defuse map set in an abandoned coal power plant located in The Netherlands.

Theme:
Possible changes in facility:

  • Geothermal Power Plant (abandoned)
  • Industrial Factory (abandoned)
  • Water Treatment Plant
  • Refinery (abandoned)

Possible Targets:

  • Secret Armory (Counter Terrorists Own)
  • Secret Bomb Factory (Terrorists trying to get rid of evidence/sensitive data)
  • Hidden Radioactive Materials (Terrorists trying to spread to surrounding area)
  • Water Filtration Systems (Terrorists trying to spread bioweapon through water)
  • Hidden Bio-Weapon (Terrorists trying to spread bioweapon to surrounding area)
  • Old Chemical Dump (Terrorists trying to spread chemweapon to surrounding area)
     

Team members:

  • @badtRIP - Modeltexturing/map texturing
  • @yobaHD - Level design
  • Lt. Dan - 3D Modeller
  • @Lg2K - Layout/Level design

Screenshots:

20170918144933_1.jpg

20170918145538_1.thumb.jpg.07b7fdf2637240231b9a7d27f044721b.jpg20170918145021_1.thumb.jpg.f543b3a3e6b0c806b10e40fdb6cfa112.jpg

20170918145325_1.thumb.jpg.989590d4a826ec1c2088c3287dcfb9a5.jpg20170918145600_1.thumb.jpg.3ba617c0849b2df15b577c354acdfb87.jpg

20170918144956_1.thumb.jpg.174ce73a0c329c8454b82afdaa811021.jpg20170918145530_1.thumb.jpg.8747224906d83a941cc79ff0b9b424d2.jpg

 

Minimap:
de_compound17sept17ICONS.thumb.jpg.ba267e5e16949ebaeba9673fd296a0d0.jpg

 

Timings:
compoundtimings.thumb.png.f53d2c92b02807c24fa1b337e9a0cfa2.png

Workshop link:
http://steamcommunity.com/sharedfiles/filedetails/?id=1104149332

We would appreciated it if you leave feedback about the layout (and the theme).

Edited by Lg2K
added [CS:GO] to the title

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8 hours ago, Gauss said:

Definitely feeling that underground concrete vibe, looks good! Although, I don't think the vines/overgrowth is super realistic - they should need sunlight to be able to grow like that right?

You might be right, I will look into it and do a little bit of research.

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Impressive art! It seems just a bit too dark/noisy for current CSGO standards... i would say it looks a bit too realistic, but it is beautiful. Maybe just a slightly different lighting can make a difference in readability.

Barrels look a bit too clean to be in such a decrepit underground, tires as well.

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7 minutes ago, blackdog said:

Impressive art! It seems just a bit too dark/noisy for current CSGO standards... i would say it looks a bit too realistic, but it is beautiful. Maybe just a slightly different lighting can make a difference in readability.

Barrels look a bit too clean to be in such a decrepit underground, tires as well.

Thanks for the feedback, we have more barrels versions and we will replace these with dirty one for sure! :)

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Custom assets and detailing looking cool!! I agree on the ivy in the tunnel: it doesnt fit the dutch atmosphere. If you want some foliage you better use mos instead.

Is any of you dutch? I am and I am proud u guys took a place in the Netherlands, BUT our language is kinda .... IF u guys think its smart/fitting to use the location of your reference as mapname:  I suggest to use a english translation instead and name it 'Northfield'. Personally I think you guys are better off naming your map based on the theme and background story so once you read the title you get a idea or glimp of where the map is located at. It could help for you guys to pick one location and target and go for it I guess since u guys have so many ideas.

Anyways nice progress keep it up!

Edited by Roald

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Hello again, I want to share another part of ours custom assets which we will use for outside and skybox.

I've already started with texturing and will soon be able to put them on.

 

screenshot000.jpg

1 hour ago, Roald said:

Custom assets and detailing looking cool!! I agree on the ivy in the tunnel: it doesnt fit the dutch atmosphere. If you want some foliage you better use mos instead.

Is any of you dutch? I am and I am proud u guys took a place in the Netherlands, BUT our language is kinda .... IF u guys think its smart/fitting to use the location of your reference as mapname:  I suggest to use a english translation instead and name it 'Northfield'. Personally I think you guys are better off naming your map based on the theme and background story so once you read the title you get a idea or glimp of where the map is located at. It could help for you guys to pick one location and target and go for it I guess since u guys have so many ideas.

Anyways nice progress keep it up!

Hello, thanks for the feedback, and yes LG2K its from Netherland. I know your language, but i think if we set the map on Netherland, we need to use Netherland name and Noordveld its good for us (also you can see on the sewer lid we put same name to) for the ivy im not sure Lg2K can answer here, again thanks for the feedback, and we will think about this.

Cheers!

 

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Detailing update 2

I've done a bit more detailing. The area still needs a bit of work but this is what it is so far. Detailing update 1 and 2 are now available on the workshop too (http://steamcommunity.com/sharedfiles/filedetails/?id=1104149332). The new areas still need some optimization so your fps might not be as good as it should be. 

20171001172820_1.jpg.094c6d8509fe1754447b46ce02a05db6.jpg

20171001173621_1.jpg.947c60c5ec0b6a559167779e96a58739.jpg

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9 hours ago, Serialmapper said:

Some spider web would be nice.

Actually this is a very good idea. Thanks!

7 hours ago, Apeyou said:

The transition from the walls to the floor seem a bit harsh on the last screenshots, maybe try some sort of trim? You really know how to set a mood in these corridors, good job!

 

We plan to set some our made floor textures. so we maybe will change it. Thanks for the feedback.

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