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kikette

Dishonored : Death of the outsider // Curator and ghost town

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Hey, this whole thread is awesome from the environment art to the industry pipeline insights, thank you.

I was wondering if you might answer this too... how much time is allocated to the development of one level like this? How much time for your blockout, modular pass, environment pass, light baking etc?

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Hello JaX0 !

Thanks for the kind word.

It's hard to tell exactly how many time we spend on a level, It depends of the new needs, the complexity of the specific buildings (if there is..), etc.

To art a modular kit like the Curator, or the whole ghost town, with Collision volumes, Materials creation Materials Blendings, Bug fixing, etc, you can count about 1 full month (21 days). I really try to keep this time constraint.

What you call "Environment pass" is certainly what we call Set Dressing and, as for Lighting and blockout, it's a Level Architect's mater :) Cannot tell ,so ^^

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