Jax0 Posted November 29, 2017 Report Posted November 29, 2017 Hey, this whole thread is awesome from the environment art to the industry pipeline insights, thank you. I was wondering if you might answer this too... how much time is allocated to the development of one level like this? How much time for your blockout, modular pass, environment pass, light baking etc? Quote
kikette Posted November 30, 2017 Author Report Posted November 30, 2017 Hello JaX0 ! Thanks for the kind word. It's hard to tell exactly how many time we spend on a level, It depends of the new needs, the complexity of the specific buildings (if there is..), etc. To art a modular kit like the Curator, or the whole ghost town, with Collision volumes, Materials creation Materials Blendings, Bug fixing, etc, you can count about 1 full month (21 days). I really try to keep this time constraint. What you call "Environment pass" is certainly what we call Set Dressing and, as for Lighting and blockout, it's a Level Architect's mater Cannot tell ,so ^^ Jax0 1 Quote
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