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Posted

Hello guys,

This is my first time making a "real" map (tried a couple times before, but they all end up being forgotten). I'm still learning Hammer, so it's being fun/hellish ride (I love CS:GO, but Source can be a pain in the ass).

The map is pretty empty right now. The bombsites requires a lot of work (covers, nade spots...).  I'm making my own props, so I hope everything on the map will be original. I don't know if I'll be able to do that in time, but I'll surely try,

Right now I'm focusing on fluidity. This is very important to me. My idea of a good map starts with the flow. Since I'm using the ol' "four leaf clover" layout,  players won't feel lost. I know, it`s not an original concept, but that's what I can come up in such limited time.

So what I`m going to do now:

- Improve the bombsites;

- Fine tune the lights;

- Make a lot of props,

- Make decent buildings for the 3D skybox (I just placed some random brushes in it).

But as soon I figure out how each bombsite will be played, I'll release a rough version on the Workshop.

I hope you guys enjoy my humble map.

PS: I'm Brazilian, so sorry for my broken English.

 

 

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Posted

Thanks, @RA7

The map looks too clean, indeed. I'm focusing on the gameplay right now, so I haven't had the time to dirty it up yet.

About the shadow, the blame is on me: I disabled the shadow casting on this prop a while ago.

Again, thank you for the input.

  • 1 month later...
  • 2 weeks later...
Posted

Well congrats, if this is only your first solid attempt at finishing a map, you're doing a great job. I like the colors you have going on. There are a few bits that look a bit off scale/out of place but that comes through iteration.

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