sk3tch Posted May 2, 2005 Author Report Posted May 2, 2005 Funny you ask... I spend hours a day mapping...and about half that time searching for little things like how to embed grass in a texture. One hour later...I got it. I spent two hours alone last night just trying to find a leak on a test-compile. Ends up I made a func_detail out of something I shouldn't have. In other words..the map is pretty much done...I just want to tweek/optimise/add details to it before I let anybody play in it. I say I'll have a beta ready in about a week. ..thanks for asking Quote
Rovient Posted May 3, 2005 Report Posted May 3, 2005 Oh man, those grass things, i know what you mean! Sometimes they used to sprout themselves on grassy areas, have you noticed that? Also, I used to search for leaks... before i found the god that is the Pointfile in hammer. That little thing has saved me hours in searching for leaks. I remember in HL1 you could spend a day looking for all of the leaks. Looking very impressive. One thing no one has mentioned yet if your lighting - very good! The lighting makes that map. Quote
mike-0 Posted May 3, 2005 Report Posted May 3, 2005 there was a point file for hl1, too... As for the grass, youll notice two seemingly identical blend textures in the browser, one of which automatically adds the grass sprite things and one that does not. Quote
JynxDaddy Posted May 3, 2005 Report Posted May 3, 2005 I think you could get away with using thicker (more) grass. Which would look awsome~~!! Quote
|FRITZ| Posted May 3, 2005 Report Posted May 3, 2005 that would require modifying the detail.vbsp, whick sucks. Quote
JynxDaddy Posted May 3, 2005 Report Posted May 3, 2005 Hasnt he already made the little file for grass? Quote
|FRITZ| Posted May 3, 2005 Report Posted May 3, 2005 Will, not necessarily. He could of just found a textures using grass, defined in the css detail.vsbp Quote
sk3tch Posted May 5, 2005 Author Report Posted May 5, 2005 we need a layout I'll make one up after I come back home tonight. ..and I can add more grass...but if my computer goes below 90 fps, I'll probably not keep it. It's not very hard...Alls I have to do is raise the density in the detail.vbsp. Quote
Dogmatic Posted May 5, 2005 Report Posted May 5, 2005 Heres some grass i worked up a while ago, use it if you like. Already in VTF format with proper alpha channels. They kind of suck though since theyre just basic PS grass brushes, oh well. http://www.sitesled.com/members/dogmati ... /grass.rar Enjoy Quote
Lee3dee Posted May 6, 2005 Report Posted May 6, 2005 your map is really impressive! Can you recommend a good tutorial site for learning how to map in HL2? Quote
|FRITZ| Posted May 6, 2005 Report Posted May 6, 2005 http://www.valve-erc.com/srcsdk/Levels/hl2dm_basics.html This covers the raw basics. Quote
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