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Posted

Funny you ask...

I spend hours a day mapping...and about half that time searching for little things like how to embed grass in a texture. One hour later...I got it.

grass.JPG

I spent two hours alone last night just trying to find a leak on a test-compile. Ends up I made a func_detail out of something I shouldn't have.

In other words..the map is pretty much done...I just want to tweek/optimise/add details to it before I let anybody play in it.

I say I'll have a beta ready in about a week.

..thanks for asking :)

Posted

Oh man, those grass things, i know what you mean!

Sometimes they used to sprout themselves on grassy areas, have you noticed that?

Also, I used to search for leaks... before i found the god that is the Pointfile in hammer. That little thing has saved me hours in searching for leaks. I remember in HL1 you could spend a day looking for all of the leaks.

Looking very impressive. One thing no one has mentioned yet if your lighting - very good! The lighting makes that map. :)

Posted

there was a point file for hl1, too...

As for the grass, youll notice two seemingly identical blend textures in the browser, one of which automatically adds the grass sprite things and one that does not.

Posted

we need a layout :)

I'll make one up after I come back home tonight.

..and I can add more grass...but if my computer goes below 90 fps, I'll probably not keep it. It's not very hard...Alls I have to do is raise the density in the detail.vbsp.

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