sk3tch Posted April 26, 2005 Report Posted April 26, 2005 de_troit (detroit) 60% done...I average (with fps_max on 300) between 90-180 fps. Quote
Phlek Posted April 26, 2005 Report Posted April 26, 2005 Loosk pretty decent....you really caught a "suburb" feeling. Quote
sk3tch Posted April 27, 2005 Author Report Posted April 27, 2005 ...and I just noticed the roof shingles...bah..will fix Quote
MagicTMP Posted April 27, 2005 Report Posted April 27, 2005 there are some buildings that look fairly poorly done. just blocks with a building texture on it (like the brown building in the third pic). overall, good looking map. gj. Quote
DaanO Posted April 27, 2005 Report Posted April 27, 2005 must. get. rid. of. crates. overall pretty decent, you've got something going. i'd have to play this map to point out some things that aren't realistic yet, but it seems you've got a cool start. and the name is cool (reminds me of ts_unami, de_fender and xa_nthi Quote
sk3tch Posted April 27, 2005 Author Report Posted April 27, 2005 there are some buildings that look fairly poorly done. just blocks with a building texture on it (like the brown building in the third pic). overall, good looking map. gj. point taken..I'll work on that. Quote
von*ferret Posted April 27, 2005 Report Posted April 27, 2005 get rid of crates and use custom props to emphasise some buildings and you have a winner. Quote
sk3tch Posted April 27, 2005 Author Report Posted April 27, 2005 props to emphasise some buildings Like gutters? Quote
Dogmatic Posted April 27, 2005 Report Posted April 27, 2005 smoke stacks, antennas, basketballs, frisbees. Stuff like that, to give it life. Also, covering the lawn with some vertical grass would be nice. Quote
JynxDaddy Posted April 27, 2005 Report Posted April 27, 2005 Looks pretty cool, could have alot more detail in there though. Quote
Crackerjack Posted April 27, 2005 Report Posted April 27, 2005 Looks to be a lot of fun, you did capture the suberbia style. But it needs more life, and more realism. And instead of the crates that you can hop on.. why not have a huge dumpster that has a displacement map of trash that leads to a ledge that will give you a boost to the top of the huge dumpster ... Also in that corridor with lights above the garage doors... turn them off if they are day time. Also try to think of some better way to bound of the area than just brick walls... but keep it up.. im sure this will turn out good Quote
sk3tch Posted April 27, 2005 Author Report Posted April 27, 2005 why not have a huge dumpster that has a displacement map of trash that leads to a ledge that will give you a boost to the top of the huge dumpster ..I was just wondering how I was going to replace those crates. Great idea! Quote
FrieChamp Posted April 27, 2005 Report Posted April 27, 2005 This map shows that you can create more than just sewers and train stations with the hl2/cs assets, good job! Quote
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