Harry Poster Posted August 28, 2017 Report Posted August 28, 2017 (edited) Custom survival mode for CS:GO. While i have a little rest from competitive map (de_Tangerine) i've made an early concept for this map. In this version included - Day/Night dynamic cycle (Made half year ago and still improving (credits to flyguy for skybox model)) - Dynamic fill world with snow - Bed (To skip the night, in multplayer will work like in minecraft) In plans: - Inventory - Player status (hunger, temperature) - Big world - Storyline with cutscenes (I can make animations for CSGO) Ideas and feedback required. For now thats all. Usually i gave up on most projects (That's why i'm paused with tangerine, to not give up it) and i hope that topic in mapcore will motivate me. (Sorry for long waiting while sleep) Edited August 28, 2017 by Harry Poster Squad, zombi, Gale and 12 others 15 Quote
Quotingmc Posted August 28, 2017 Report Posted August 28, 2017 The music and atmosphere reminds me of The Long Dark. Looks cool what you have already. Harry Poster 1 Quote
Harry Poster Posted August 28, 2017 Author Report Posted August 28, 2017 5 hours ago, Quotingmc said: The music and atmosphere reminds me of The Long Dark. Looks cool what you have already. Thanks, but music isnt in-game ,this music is just to make video easier to watch. I will hsve my own soundtrack in future. Quote
Harry Poster Posted October 20, 2017 Author Report Posted October 20, 2017 First steps on the map - Cold - Fireplaces - Flashlight I'm trying to keep attention on the details so share your ideas. Lajron, leplubodeslapin, zombi and 1 other 3 1 Quote
zombi Posted October 26, 2017 Report Posted October 26, 2017 Sweet! I can't wait to see more. Harry Poster 1 Quote
Harry Poster Posted December 25, 2017 Author Report Posted December 25, 2017 Breaking silence with the first piece of soundtrack. I'm not involved in the project for now but soon I will. Download - https://www.dropbox.com/sh/fvchp1qnlnd2ruc/AAAj8p8GrxoTMBWmvcgMIqnfa?dl=0 zombi 1 Quote
THE_Sito Posted December 27, 2017 Report Posted December 27, 2017 This is really interesting! Great work! Harry Poster 1 Quote
Harry Poster Posted March 3, 2018 Author Report Posted March 3, 2018 (edited) Quick update. Just to say that EH is now my main project. Spoiler New: - Player status and inventory - Fishing (Can't show now) - New place - dead forest. (Can't guarantee that I won't downgrade graphics a bit) - Weather (Foggy, Clear sky, 2 types of cloudy) - Thanks to friend Nexi, now I can make custom weapon models without mods - New fireplace's UI - Respawn system based on teleporting player back where he was some time ago. (3 times only) Credits: - Trees are from GTA V ported to Garry's mod and my textures - Knife from gamebanana 2 Edited March 3, 2018 by Harry Poster zombi, 'RZL and maxlevelboi 3 Quote
Harry Poster Posted March 28, 2018 Author Report Posted March 28, 2018 I'm still making progress. Spoiler - Dressers for simple customization. - Working multiplayer beds without awful noises. - Thirst and hunger. Also now you can update your clothes, works more like levels in RPG but by crafting. (And yes HDR ruins graphics a bit) - Cooking. You can eat food as it is but it may result in health problems. You can heal via medicine but medicine have overdose. - You can search for resources in shelves and refrigerators - Had to make drop system for Coop and some inventory management. But using it too much will crash the engine. - Alpha fishing - Made some world geometry without details. Yet it big, but I will work on some main buildings first. yup Bless ya. 3 maxlevelboi, RA7, zombi and 3 others 5 1 Quote
Harry Poster Posted April 5, 2018 Author Report Posted April 5, 2018 The latest version of Day/Night cycle maxlevelboi, zombi, Roald and 2 others 4 1 Quote
Harry Poster Posted April 30, 2018 Author Report Posted April 30, 2018 Small update -Made some buildings -Working on foliage -Added World Map and Compass - First Alpha tests in a few weeks RA7, zombi, 'RZL and 4 others 7 Quote
Harry Poster Posted May 12, 2018 Author Report Posted May 12, 2018 - Added localization opportunity. Now map supports 3 languages: English, Russian, German. If you want to help me with localization or just want to see your language in map contact me. Steam -Valve's player animations have been cut and replaced with my own. I've got a few bugs and trying to fix them. Animations are shown in the video. Smaller things: -Added world map's picture instead of the placeholder -I've changed the system of how the knife works -Several multiplayer bugs fix -The main world is now ready leplubodeslapin, slavikov4 and Squad 3 Quote
Harry Poster Posted May 17, 2018 Author Report Posted May 17, 2018 The first playable version of Endless Hours is out for public! I'm excited to share this alpha with you and hope to receive some feedback. This version includes: - Day/Night cycle - Survival - Fishing (Early build) - Max sized world - 2 players coop Hope you will enjoy it! Steam Workshop Contact me if you want to provide me any help. Bless ya! gamez7, Roald, leplubodeslapin and 4 others 7 Quote
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