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Posted (edited)

Custom survival mode for CS:GO.

While i have a little rest from competitive map (de_Tangerine) i've made an early concept for this map.

In this version included 

- Day/Night dynamic cycle (Made half year ago and still improving (credits to flyguy for skybox model))

- Dynamic fill world with snow

- Bed (To skip the night, in multplayer will work like in minecraft)

In plans:

- Inventory

- Player status (hunger, temperature)

- Big world

- Storyline with cutscenes (I can make animations for CSGO)

Ideas and feedback required.

For now thats all. Usually i gave up on most projects (That's why i'm paused with tangerine, to not give up it) and i hope that topic in mapcore will motivate me.

 

(Sorry for long waiting while sleep)

Edited by Harry Poster
Posted
5 hours ago, Quotingmc said:

The music and atmosphere reminds me of The Long Dark. Looks cool what you have already.

Thanks, but music isnt in-game ,this music is just to make video easier to watch. I will hsve my own soundtrack in future.

  • 1 month later...
  • 1 month later...
  • 2 months later...
Posted (edited)

Quick update. Just to say that EH is now my main project.

20180303202908_1.jpg.a3c6a89bc5a435da9e43d8a3c081780c.jpg

Spoiler

New:

- Player status and inventory

20180303203125_1.jpg.b38224fac11f5bd5203a3a1d6c9a83ec.jpg

20180303203130_1.jpg.f26a0a176e179dcd742493b0772b9572.jpg

- Fishing (Can't show now)

- New place - dead forest. (Can't guarantee that I won't downgrade graphics a bit)

- Weather (Foggy, Clear sky, 2 types of cloudy)

- Thanks to friend Nexi, now I can make custom weapon models without mods

20180303204032_1.jpg.6a65d0cce3f320b0055c5827678cc5df.jpg

- New fireplace's UI

- Respawn system based on teleporting player back where he was some time ago. (3 times only)

Credits:

- Trees are from GTA V ported to Garry's mod and my textures

- Knife from gamebanana

2

 

Edited by Harry Poster
  • 4 weeks later...
Posted

I'm still making progress.

Spoiler

- Dressers for simple customization.

- Working multiplayer beds without awful noises.

- Thirst and hunger. Also now you can update your clothes, works more like levels in RPG but by crafting. 

(And yes HDR ruins graphics a bit)

20180328213715_1.jpg.800169b8b921fa8b44e9638726a4a3cd.jpg

- Cooking. You can eat food as it is but it may result in health problems. You can heal via medicine but

medicine have overdose.

20180328213737_1.jpg.867c6dde51a92d25d0178006d98e477a.jpg

- You can search for resources in shelves and refrigerators

20180328213747_1.jpg.5f2d206bd390b3bac1a576268175435f.jpg

- Had to make drop system for Coop and some inventory management. But using it too much will crash

the engine.

20180328214240_1.jpg.de3bd372aaab45e082d618277ac9ca76.jpg

20180328214302_1.jpg.59bb6c3f6f9bbea32ccaca3a8c8ddc63.jpg

- Alpha fishing

20180328214535_1.jpg.7319c07b969b70eb0840b43bdece21fa.jpg

- Made some world geometry without details. Yet it big, but I will work on some main buildings first.

20180328214316_1.jpg.cdb77f0abded62970de48af19e59869c.jpg

yup

20180328214002_1.jpg.8e7bfb6373373d9f06f74901c6b1454a.jpg

Bless ya.

3

 

  • 4 weeks later...
  • 2 weeks later...
Posted

- Added localization opportunity. Now map supports 3 languages: English, Russian, German.

20180512204609_1.jpg.130f45b213bb73713e36e1caa5cc0ede.jpg20180512204612_1.jpg.dff8e616524f5047eca380bb0b686560.jpg20180512204616_1.jpg.c5b49916972403cbc0fb8f8ad422990f.jpg

If you want to help me with localization or just want to see your language in map contact me.

Steam

-Valve's player animations have been cut and replaced with my own. I've got a few bugs and trying to fix them.

Animations are shown in the video.

Smaller things:

-Added world map's picture instead of the placeholder

-I've changed the system of how the knife works

-Several multiplayer bugs fix

-The main world is now ready

 

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