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DUSK reintroduces you to a world where butchery and bloodshed must be mastered if you're to make it to dawn. Inspired by Quake, Blood, Heretic, Hexen, Half-Life and Redneck Rampage, and featuring a soundtrack by metal music mastermind Andrew Hulshult (Brutal DOOM, Rise of the Triad), DUSK unfolds in the eerie backwoods of the American Northeast where, gaining consciousness hanging on a meat hook, you must fight to survive. 

In three distinct campaign episodes hand-crafted from straight outta the 90’s, players battle through an onslaught of mystical backwater cultists, possessed militants and even darker forces and attempt to discover just what lurks beneath the earth. Featuring a vast arsenal of badass weaponry including saw blades, dual-wielded shotguns from 1887 and an incredibly necessary grenade launcher, DUSK is unapologetic retro action from start to finish.

 

 

Posted

I came here just to say that I played this and I give it the Hipshot-almost-only-play-old-games-approval I never gave Strafe. It took me about 1 hour to get through the first episode, I'm not interested in the endless mode at all.

Recommended for: Seeing out in the void bugs that will never be fixed and blue keycard behind red doors for no reason, where you could instead have just found the blue keycard instead of the red.

Posted
On 8/19/2017 at 3:55 PM, Hipshot said:

I came here just to say that I played this and I give it the Hipshot-almost-only-play-old-games-approval I never gave Strafe. It took me about 1 hour to get through the first episode, I'm not interested in the endless mode at all.

Recommended for: Seeing out in the void bugs that will never be fixed and blue keycard behind red doors for no reason, where you could instead have just found the blue keycard instead of the red.

I have yet to play it myself, but I'm interested in its modding potential more than anything else. From what I've gathered on the official DUSK Discord, they're planning to integrate Steam Workshop and allow direct loading of BSPS in the future; currently, custom levels are in the form of asset bundles, which a BSP must be converted to within Unity. Though, people can still use a variety of level editors, such as J.A.C.K, Radiant, ProBuilder, SabreCSG, etc to create levels for it. That sounds incredibly convenient and I'm glad to see a developer that plans for modding support right from the start. I thought this might be something of interest to some members around here. 

@FMPONE you should take a break after sub0 and make some argent towers for DUSK. I know I will.

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